3.19.0c Patch Notes and Update on Community Feedback

Make the game fun again. The last few patches have stripped the fun out of this game piece by piece. POE used to be so good. If this is truly your new vision for POE, then I guess POE is not for me anymore. I hope it still can be.
The second reason is that we removed a massive historic bonus to item quantity and/or rarity that applied to some league-specific monsters. We replaced it with a moderate (2-3x) increase to item quantity, to offset the fact that they often have more life than regular monsters and some cannot drop maps



This right here is causing a major issue... revert it back

Removing Archnemisis would also be fantastic. Yes people liked the league mechanic because we got to choose what types we fought against. Your implementation of Archnemisis is nothing like that.

Ill be skipping this league and more then likely this game if major changes arent made.

Good luck GGG. Really shot yourselves in the foot on this one....
Last edited by Greiver5#7710 on Aug 23, 2022, 6:27:32 PM
I have to be honest, while I've had a few good drops, they've all been completely random and only from items that would be worth anything very early in the league. After a few days in the league, I'm getting maybe a few chaos orbs an hour without doing the chaos orb recipe.

This is not a fun concept, nor is map sustain really viable for most players.

I enjoyed the crafting side and this has become considerably harder and min maxing rolls with divine orbs has beconme rediculous allowing for less creation of great end game gear with a much higher entry point for most players cost wise.

Yes this slowed the game down, but players don't want games that are so slow you feel like you're doing over time at work without extra pay, that's how this feels when leveling and running maps now, quiet honestly, this is not a fun and enjoyable experience and if you don't fix this, then you have failed as a business by not delivering to your customers the expected experience previously delivered in many prior leagues.

You would have literally been better off just redoing delirium league.
Wait, so they ninja nerfed the drop rate and thought nobody would notice? LMAO So glad I skipped this league.

[Removed by Support]

Maybe I'll return when you guys realize this is a VIDEO GAME, meant to have fun in. Last league there were like 3 viable SSF end game skills. It's not fun to be railroaded into playing meta builds just to get to end game bosses.

*Censored again by GGG, you don't want feedback. Thanks for affirming my decision.*
Last edited by Kirnh#2156 on Aug 23, 2022, 6:44:38 PM
"
Bullsat2 wrote:
Please do the community a large favour and do the thing that would make A LOT of people happy.

- REVERT entirely the massive Quantity/Rarity bonus change you did first of all, thats the most important one thats for sure.

- Just delete Archnemesis and forgot it ever happened and go back to the old Nemesis system thats so well tested and everyone loved.

So far it feels Like Archnemesis are just ham fisted into every other corner of the game and other league content.

Wanna breach? oh you aint looking at the ring, more likely the 3 Arch nemesis rares that rushed/ganged up on you.

Wanna Delve? Just beware the random archnemesis Trickster Roah doesnt run off to Narnia!

Wanna Blight? Oh better bodyblock that huge archnemesis are with speed mods thats rushing the pump!

And were NOT even gonna talk about Metamorphs as thats just simply a shitshow..

Let Archnemesis be what it was... just a temp league that WASNT added to the core game and forget that it ever existed.

I know people would REALLY love that.
My complaints/suggestions, stated more succinctly than I could.

One league wasn't nearly enough to balance archnemesis mods, I don't think you'll succeed by PoE 2.0.
These changes are not nearly enough.
nice
"
Bullsat2 wrote:
Please do the community a large favour and do the thing that would make A LOT of people happy.

- REVERT entirely the massive Quantity/Rarity bonus change you did first of all, thats the most important one thats for sure.

- Just delete Archnemesis and forgot it ever happened and go back to the old Nemesis system thats so well tested and everyone loved.

So far it feels Like Archnemesis are just ham fisted into every other corner of the game and other league content.

Wanna breach? oh you aint looking at the ring, more likely the 3 Arch nemesis rares that rushed/ganged up on you.

Wanna Delve? Just beware the random archnemesis Trickster Roah doesnt run off to Narnia!

Wanna Blight? Oh better bodyblock that huge archnemesis are with speed mods thats rushing the pump!

And were NOT even gonna talk about Metamorphs as thats just simply a shitshow..

Let Archnemesis be what it was... just a temp league that WASNT added to the core game and forget that it ever existed.

I know people would REALLY love that.


^^^ This. All of it. ^^^ Seconded.


Intro

This will be my first post ever on a patch notes in years of playing. Hopefully my voice finds a team member and can offer some insight into what i have been experiencing. I have been part of many leagues, 1000s of hours, all types of content and all types of changes. I have watched POE grow and evolve into something beautiful and incredibly fun (3.18).

Okay so what happened? I found 3.18 to be the most fun i had ever had in the game. Why rework so many mechanics and so much content all at once? I think the changes for 3.19 were too ambitious and in result we now have many issues in the game that seem to be missing the mark for the goal that was meant to achieve.

I'll cover a bunch of points to hopefully offer feedback to help in the future decisions of a game i so dearly love and enjoy. I'll start with major and move to minor in terms of priority.

General Drops

This is kinda shocking. POE is known for loot apocalypse and we all love it. Why build up such an intricate content balance to remove those bonus modifiers right after? Personally i have never been so poor at league start and have struggled to sustain currency, maps, and items in general (where are the alcs? lol).

Solution:
- Revert back to 3.18 drop tables. I can't see any way of have a good balance in the game without that. Heist for example is now so much more profitable then any other content in the game right its not even funny.
- Arch Nemesis drops do not help in the loot case, generally they are unrewarding and skippable, although the explosion of loot is cool, could be adjusted down to be balanced with 3.18 drop rates
- If there are drop values that are targeted to be changed, please be transparent about this beforehand. We can adapt to change but an ARPG without loot doesn't even make sense and in POE's case really detracts from the experience and fun level.

Harvest

Okay so a rework wasnt a bad idea, i think it gives a fresh spin on the content and allows for people to use crafts that otherwise would have a hard time finding.
But the cost and current drops of materials is just insane. The costing for certain crafts are really weird, whole system needs to be reworked to be useable.

Solution:
- A: Review & adjust all values, drops and crafts of the new harvest system
- B: Remove Harvest and re-implement at a later date

Minions

Woah those life values are gnarly. Damage nerfs i can live with but AG is basically unusable now.

Solution:
- Review values of minion health and increase accordingly including sources of minion life

Kalandra League Mechanic

Cool idea and lots of potential. This update to the patch notes seems good and will hopefully start to improve the mechanic. Right now its rippy and rewards are poor.

Divines & Exalts

Okay so i am totally in favor of removing the divine recipe. I think that still achieves the goal of making a good unique drop more valuable. Now also changing them for meta mods? Not sure i can agree with this mainly cause divines don't have shards and are now to be consumed by 2 game mechanics, re-rolling uniques and crafting.

Solution:
- A: Make Exalts the main currency for meta mods again
- B: Implement divine orb shard sources/recipes

Conclusion

Additionally there are a lot of other issues i see with this league but overall this is a fixable scenario but should be handled with utmost care and importance. I have never saw such a negative response from the POE community as i have from this season. As many others have also stated, i am more sad and disappointed then angry. I would hope we see some positive and transparent communication regarding the communities response.
Plz dont foget about 100% uptime silence.
It was fun in ritual. Cant fight cant run.
So i go out this shitalandra league.

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