Improvements to Item Drops
its not enough. 0x#%=0
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" i tried it's still pointless |
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" ok, good luck. 3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
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*FARTINGSOUNDS*
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It doesn't hurt to go back to what it was before! The community keeps the game alive and it needs to be heard
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Transmutation and go is the new meta, because the whole community is out of alchemy orbs...
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GGG, some of us have jobs you know, i never have time to complete the game in softcore before the prices go completely bananas. this isn't a fix for a player like me, im enjoying it regardless having fun cus im not a super meta andy but, i can't help but think its going to be even harder now which is pretty whack.
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Things I like:
I love that the mega juicers got nerfed (I, at times, have been in this group). They made so much more currency than the average player and the overall loot changes are part of a vision that I appreciate, even if it's not being executed perfectly yet. I like that Harvest isn't insanely overpowered for people that live in a discord server anymore. The power that Harvest had was so much better than everything else in the game, it felt mandatory. I like that the changes to Harvest give back fossil crafting's uniqueness. If you want "more likely fire", you use scorched fossils, instead of always using the forced fire mod + more likely that Harvest provided. I like that uniques were reworked and rebalanced, which added more chase uniques like Dialla's Malefaction and The Covenant. Fighting Essence and Beast monsters feel way better than before. Things I don't like: Harvest reforges are kind of redundant with Essences now (but at least Harvest reforges work with meta mod crafting!). It's too easy to brick a craft without Reforge Keeping Suffixes/Prefixes. This doesn't necessarily need to be a Harvest craft (although re-adding it to Harvest would be the easiest way to salvage this imminently), but it is sorely missed. Off colouring items is a ridiculous task without the Harvest socket coloring options. It'd be nice to have some option available to deal with this, especially at league start. Archnemesis still feels horribly imbalanced at times. Mods that counter your build are just too strong. If they're getting 80% less damage taken of a damage type (an effective 5x multiplier), perhaps something like 50% (an effective 2x multiplier) would be more appropriate? Endgame meta crafts would probably be better if the 2 Divine crafts were 1 Divine and the 1 Divine crafts were 2 (or 4) Exalted. All of the pressure is on Divines currently. Last edited by TheSmellOfNapalm#0039 on Aug 24, 2022, 3:12:07 PM
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April Fools' Day In August ?
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Once you lose player base good luck winning them over with something to bring them back. Some type of leadership/decision making role changed in house that we don’t know about. This was a bright team and it blows my mind that they are this out of touch with their game.
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