Improvements to Item Drops

Nice, but w/o harvest keep prefix/suffix, crafting end game (not even close to mirror tier) is impossible, especially for influenced/synth items.

Eldritch influence replaced regular ones because the implicits are too strong and u still keep all 6 affixes and on top of that u get to reroll some mods with eldritch currencies. Please consider this.
So how does a person complete their atlas? I'm stuck spending maps that will never drop another map. I'm sitting here waiting on a timer for Kirac missions to roll over so I can swoon over the maps that I can't afford to purchase because no effective currency has dropped the entire campaign.

Leagues have been progressively getting worse and worse since 3.16. Stop doubling down on Archnemesis and just get rid of it.
"If there's one thing that being on the internet since the dawn of time has taught me, it's that gamers are among the dumbest consumers, and will constantly buy something they don't like."
-jdp29
WE BACK.
Archmemesis still in game, viable harvest crafts still removed, buffs to loot is like 25% from 0 is still 0. Work better or no one will buy your new shiny box.

WE NEED THE SAME RATE OF LOOT DROP IT WAS BEFORE THIS GARBAGE LEAGUE, not some shady sht that no one can check!
Don't listen to reddit too much on the negativity, We genuinely appreciate all the effort you have put into this league for us regardless of the balance!!
So this is a massive massive change that is still a massive massive nerf to finding items, and finding items was never good in this game.

The real question is how did you mess up so significantly that this was needed.
doubling down on terrible archnems.

hard pass.
Much of that sounds like an improvement, not sure if enough until we playtest it.

Missing from this message was anything related to the pathetic state minion players are in.

A fully geared Animate guardian is a significant part of Minion player's power.

Currently it is impossible to ensure it does not die regardless of investment to white T16 maps. If the guardian can die, it WILL die. Minion players are nerfed everywhere and this is just making things worse.

Either buff the guardian so it can realistically survive content with investment, or make it a SOFTCORE mechanic instead of hardcore.

Make the skill gem give us 2 skills:
Skill 1 functions as the current one replacing part of the guardian
Skill 2 resummon the guardian with your stored memory of the item. Add a massive cooldown if you have to, but make it possible to not lose 1/3 of the investment of a character to a random unbuffed mob.
"
BrizzlyAdam wrote:
Bring back more likely and reforge suffix/prefix crafts!!!!

+1
with those changes and bringing the so called filler crafts would be much better game experience.
i'm still not feeling like going back into playing again until they address harvest crafts.
Hard Mode sucks

This patch may make my experience a little less miserable but how about adding back some FUN? Is your goal to make us as miserable as we will tolerate?

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