Improvements to Item Drops

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vacii wrote:


You do realize that nerfing the loot on the top end is good for everyone right?

LMAO!!
The crap people say...
Last edited by DamageIncorporated#7815 on Aug 24, 2022, 1:36:56 AM
Guys, you should lower Harvest costs at 35% of WHAT THEY ARE. No one is going to use it right now, save the most dedicated harvest crafters. Noone. Me and all of my PoE buddies DELETED HARVEST.

As for the loot *fix*, THANK YOU and let's hope it really works as intended...


Just a reminder, but, the ANemesis monsters are still coming at us with 3 and 4 mods after you said they were gonna have only 2 mods.
please unnerf heavy strike. while you're at it, make melee good again.
Thankyou,

I see what looks like a lot of drama / overreaction. But there is a clear pattern developing of over nerf and claw back every league start. Be careful with that, I am developing a habit of skipping league start to let other people deal with nonsense.

Lastly, can you look at crafting? What remains is basically small variations on chaos spamming. Which has the feel of a slot machine more than a craft.
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vacii wrote:


Your screenshot just proved the the other point 150-80 =70. How is 70k a majority. Also this is this only Steam? You do realize there are like at least 50k+ not on Steam.

hey, its only 4th day.
do u rly think that abandoning ratio for non-steam players is different? reason?
Don't get fooled by this tactic, we will still have waaaay worse drops than we had in Sentinel.
Not a word about the fix of archimesis. Not a word about fix mobs. I don’t believe in a global increase in the drop after it was cut 10 times, and now they decided to improve a certain number of x by 25%, if you had some 100, you made 10 and improved it to 12.5, it will still be far from 100. We go to the end, do not let them deceive you with a handout!
still no removal of archnem mods from everything?
or at least essense. for that matter metamorph? or just remove the massive health they get?
hope this fix it.
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macrodancer111 wrote:
I am not to whine, so I will not.

I used to be a hardcore player and I quit that only due to one reason: no post-death summary. In many cases I had no idea what I did wrong. But higher diffculty wouldn't bother me.

So I had a lot of fun in softcore trade instead. Got to do my challenges instead. And I found that satisfying well enough.

I am ok with archnemesis and the special loot from it. I think that is a cool way to go about it and giving crazy risk/reward ratio. Might need some tweaking but that's fine.

I am not ok with the drop nerf to the point I am struggling to maintain enough alchemy orbs to juice a map. And not like scour + alchemy until I get a satisfying result, I mean literally 1 alchemy per 1 map.

Because of the lack of the currency in general, many mechanics have become completely obsolete, including the whole crafting system. This presents a serious problem. The game where so many options are available has been now reduced to a game where almost nothing is. If the game centralizes around using items to get more items it should never get to the point where using those items would mean less items in return.

I understand the current disappointment cries on the forum but I will wait until the patch is out and tested. I have to admit, my trust has been shattered just a little bit. So, I will not be the one testing it. I am going to wait for feedback from other players.

Will test it for you.

The alch thing evens out at about red maps. you can use bindings instead.

Also I found delve to be a great source of bubblegum currency and actually a descent source of profit.

If you don't like delve, rush double currency from strongboxes and you will never have problems again.

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