Improvements to Item Drops
Can you do something about the servers? I get that you are over loaded so please buy more servers. I am crashing every few seconds now >_<
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" The main problem is luck of currency. You can kill a normal pack in 1 sec and get 1 Orb of Alchemy If you know that 2 mins fight with A4 mods' mob bring you an equivalent of 120 Orb of Alchemy you will fight with pleasure. But in reallity it brings 2 Orb of Alchemy if you are lucky:) I'm not afraid of hard game. I'm afraid of stupide game. |
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Thank you Chris (not being sarcastic btw) I was already having a blast this league without running any lakes, but soon I can run all 20+ lvl83 tablets I have saved up the past 2 days. Let the loot explosions begin!
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" 0 + 25% = 0 Haven't had much time to play this league yet. That said, this is the first time ever in all these years, that I get to act 8 without dropping A SINGLE unique. |
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really, you increase currency drop 25% after reducing it from 100% from 3.18 to 10% in 3.19?
So you basicly increased currency drops from 10% to 12.5%!!! oh well, amazing thank you... i guess :/ More unique items? worthless More rare items? worthless Archnemesis? still everywhere comon guys, not all people playing this game are complete morons like you think we are.... |
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nice
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I want to go back to good old times when you can farm your hh in 5 days in spider forest. How often you can find the doctor now ? two times per league from stacked decks. Chris, your game is not a job it still a game. We don't want to play 8 + hours in day to improve our builds. We have full-time job. I want fun and various crazy builds which i can play every league. Now i leave and i will not purchase any supporter pack because i don't want to support your game on this stage.
Kind regards. |
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nice 3 days league. god job ggg
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WHEN ARE YOU GOING TO FIX ARCHNEMESIS, I EVEN TOLD YOU MULTIPLE TIMES HOW TO:
Here's how you can actually fix Archnemesis & IMMEDIATELY. By making these changes monsters will still be strong and unique. Archnemesis mods should have never had these effects to begin with as they don't make sense and bypass defensive layers, all you need to do is change these to fix the game: Hasted- REMOVE "Nearby Allies have 30% increased Attack and Cast Speed" CHANGE "Nearby Allies have 40% increased Movement Speed" to 10% Deadeye- REMOVE "Nearby Allies have 100% increased Accuracy Rating and 100% increased Critical Strike Chance" Bonebreaker- REMOVE "Nearby Allies have 40% increased Global Physical Damage" Malediction- REMOVE "nearby players TAKE 30% INCREASED DAMAGE" Rejuvenating- REMOVE "Healing Nova applies a debuff causing 60% reduced Recovery Rate of Life and Energy Shield" Executioner- REMOVE "Nearby Enemies cannot Recover Life or Energy Shield to above 50%" Drought Bringer- REMOVE "Nearby players cannot gain Flask Charges" Effigy- REMOVE IT Vampiric- REMOVE "Enemies Cannot Leech Life, Mana, or Energy Shield From you" Take a look at the full mod list on the wiki (https://www.poewiki.net/wiki/Archnemesis_modifier) and you'll realise removing these will still leave the archnemesis mods with loads of other lines, so technically this is a minor change. My life is slipping away...
Addiction is a harsh drug... |
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" wait you guys getting alch drops ? as a test i run 25, +%75 quantity T5 rare white maps got exactly 0 alch, and 4 chaos. no uniques what so ever, not even trash ones. had to click more than actual gameplay to collect rares so i can compensate my expenses with chaos recipe from those runs :D oh i forgot to mention best thing about it, when i start this test i had 25 T5 White maps, now i have 3. yeah map sustain also nonexistent just like alchemy orbs lol Last edited by flysm0#3813 on Aug 24, 2022, 7:18:29 AM
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