What Happened with Items
come on chris, play the game and see what we see. Ur still so far off its really upsetting, i love this game, but my friends and guild list is getting less n less active by the day. PLEASE ACTUALLY DO SOMETHING.
|
![]() |
I appreciate your post here. It isn't easy to admit where things went wrong.
I still play with the faith that things will turn around. Keep me posted. Thanks |
![]() |
I'll preface this saying I don't wish any stress on to the dev team, people make mistakes and I hate that people are being so toxic about all this. However I feel like you cant just drop a "we messed up but it's fine now!". If we give the benefit of the doubt that the amount of drops even out somehow (which it really feels like it doesn't) it feels bad that they're all packed in to archnem monsters and not distributed more evenly, like it felt before. Additionally harvest is in shambles and it feels like you guys have sorta ignored that. I also don't really think it's a big deal that the big juicers big juiced with beyond and if you REALLY wanted to somehow compensate with a dedicated currency you shouldn't have changed the currency, it was good before and now it's not, just revert it. Honestly all in all I think most of these problems are best solved by a revert.
|
![]() |
I feel it has gone in the right direction. This has been the best league so far, FOR ME. Which is an odd one considering how messed up it has been. The community is too engrained in "kill monster, get currency, trade for gear and upgrades"
I think the shift you have made to focusing on loot drops as upgrades and better bases of uniques and rares instead of the currency stratergem, was too drastic and immediate. (I am an oldschool D2 player and pick up almost every rare that is on a good base, hoping for them good 'circlet' rolls) Ive had amazing rewards from the lakes, decent pre-buff. Luck I guess. I appreciate the nerfs made to AN. I appreciate your honest words. Hope you can follow through. |
![]() |
Ok so once again you made several "MISTAKES" in regards to loot drops that you surely promise won't happen again, right?... loot is still not good compared to what it was before even after the few patches and 25% buff btw.
A group having some extreme luck all stars align moment and dropping 50 divines does not make it okay. Why no word on the INTENTIONAL absolute destruction of crafting with the removal of the few key harvest crafts as well as severely nerfing others and divine/exalts swap with so few sources of divines? Even if exalts are cheap now I don't wanna close my eyes and gamble slam worthless crap like 1 life regen or 1 reflect phys dmg then have to gamble annulment and lose ton of currency when it fails and removes a good mod... |
![]() |
:/
Last edited by deadlul#3893 on Aug 27, 2022, 5:44:07 AM
|
![]() |
also the reward for each of the league mechanics are way off in comparison to each other. They need to be brought inline with each other to encourage more diversity. I know economy is totally ruined atm cause of gggs bad decisions but regardless of that some league mechanics aren't competitive in rewards to others.
And archnemesis monsters are just to dangerous to fight, many of them hitting harder than pinnacle bosses which is just ridiculous. I don't know how hard you want them to be hitting but i feel like you need to do a lot of testing to make them a bit more manageable, add telegraphed one shots instead of every auto attack instantly kill you if you desire them to be that difficult. We need endgame crafting back to keep the endgame alive as well as the economy. Either through harvest or recombulators or any other means. Without mirror item crafting the circulation on the market is non existent and league will die in much shorter time than previously. It also takes away aspirational goals away from the player, we need a strive to keep motivated to play or the league becomes more like test the new league mechanic for a week and then we quit. Also stuff like minion suitability even though i don't play that archetype myself is in a really bad state which also was a broken trust you did from the comments on the podcast. But i guess it's also a result of the archnemesis being significantly overtuned. The play testing you assumingly did on was way of reality on most cases regardless of item drop issues we had. Item drop was an error you said but there was multitude of issues with the league from archnemesis, harvest, league meachnic, minions, tainted currency and much more. Trust in the future is bleak for me at least. Still a lot issues to resolve for the game to be enjoyable. I cant justify to continue with the league as it stands. All i can do is try forget it ever happen and try the game in 3 months again to see if I enjoy it somewhat to come back or not by then. [Removed by Support] Last edited by Whai_GGG#0000 on Aug 26, 2022, 1:40:57 AM
|
![]() |
Too little too late. You are not getting my money GGG. With this "philosophy" I am wishing you good luck but the answer is no.
Trust your mind and strengthen your abilities!
|
![]() |
Normally ggg messes up and fixes one or two weeks into the league, but when you say loot is fine now for the average player, i lost all hope.
Game is just not in a fun state for me personally. And i cant believe anyone at ggg played 3.19.0e and thinks yeah we nailed it, so much fun :< Never thought looking forward to playing d3 not even one week into the league. |
![]() |
For the love of god, just revert archnemesis already.
I did a Kirac unique map mission, failed it. Too many rares spawned that wouldn't die. The numbers aren't the problem, the *concept* is the problem. Revert. Then introduce 1-2 things piecemeal. You clearly cannot or will not playtest competently. Archnemesis dominates everything. The boss doesn't matter, run in circles until it dies in 5-15 seconds. Archnemesis rares are much tankier and more dangerous. Tweaks to numbers won't help. You realized you screwed up; I'm glad. I don't accept your apology. You aren't trying to fix the problem. |
![]() |