Tool-assisted Pantheon Mod Farming

So the problem still exist, that 1 AN monster have all good loot from tens of maps, but you fix 3-party tool programm...
I can FLY!
Steam: http://steamcommunity.com/id/WDRU/
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MrsDeath_ wrote:
Archnemesis was a mistake.
Chriss, you made the biggest cat and mouse game regarding preloading assets in maps ever. I doubt your capabilities and your teams capabilities to keep up with the ingenuity of an infinitely larger and smarter hacking community and as long there is an rmt/financially incentive you will never win the battle, only waste even more resources to cover your asses, again and again. Please make it so not so much loot is focused in so few archnem mods. Your biggest Archnem Octo.
LOL you did this to yourselff GGG
I mean... the fact that this exploit existed and you predicted it and addressed it is a red flag that this Archnemesis stuff isn't what players want.

And it's your fault, GGG, for giving us a game we fell in love with for the past decade, and now you're trying to change the fundamental things that made us love POE in the first place. It still feels like a big bait-n-switch.

The Lake of Kalandra game is NOT the one we've been playing and supporting up to this point.

Can you just give up on Archnemesis already?

Or modify it somehow?

It's too hard AND too much RNG, making the risk not worth the reward in most cases. Could you maybe just put ONE archnemesis mod on all rare monsters in an instance except ONE who will always have 2, 3, or 4? then it's like a hide-and-seek miniboss. Kinda like how you made it so a map will always drop from one monster in an instance, encouraging full-clear effort to guarantee the drop for those who want to, but skippable for those who want to speed to the boss?
Last edited by MackBesmirch#0771 on Aug 28, 2022, 12:08:59 AM
Do you guys think needing a MF loot culler anytime you encounter one of these mods to be good game design? WE have had all the BS apologizes I can stomach. What I want is someone from this company to tell me the game is better right now then it was in 3.18. I think your concurrent player numbers indicate what your paying customers think.
weird
some sources out there claim that after 3.17 the game encrypts these data going through the client so a injector can not to get the info required to make the cheat work since then, which is a good thing

so, why is GGG now reporting something that is old and doesn't work anymore? you guys even banned a ton of people because of it, the cheat shouldn't possibly work in 3.19 the way you claim it does.
is this some way to try to divert our attention or "raise the rep" of the AN archetype? are you guys making some random report for shareholders or something? it is not working btw, unless you are aiming for confounding everyone

unless you admit to gross incompetence saying that the fix from before also isn't applied to 3.19 and you suddenly "hotfixed" it again

...good job i guess?
Last edited by Dragoon_Diver#5241 on Aug 28, 2022, 12:20:25 AM
When Diablo comes out, people won't even log in. In fact, it has already been abandoned. They seem to have their own philosophy, but they can't even do that in China, where there is a lot of profit. hypocritical
HOW LONG WILL IT TAKE FROM YOU TO REALIZE THAT ARCHNEMESIS HAS NO PLACE IN POE?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

You are just causing more and more errors trying to force a cube into a triangle and bashing your head in the wall.

JUST SUCK IT UP AND REMOVE ARCHNEMESIS!
I like the game still. I think arch-nemesis is a good direction. Yes, needs tweaks and fixes, but I know you will get it there. Don't listen to people who are losing their minds over this.

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