3.19.0f Patch Notes
Oh i had to blink, i didn't see any LOOT fixes. Is the vision of GGG to pidgeonhole players into only farming certain mobs now for loot? I can't wait till i get into higher maps so i can hire a Magic Finding Monster Culler so i can take part of some lootsplosions! Woohooo.............
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Are the loot goblins gone?
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This league is destroying the community. This patch doesnt fix what really matter
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Please for the love of all that is holy increase the drop rates. People dont mind a challenge as long as its rewarding. Lowering the challenge of mobs and leaving loot the same way as it is now does nothing. People want to build characters and experience the game. They changes have been so bad and the nerfs to minions alone has ruined the necro. Cant keep minions alive my damage loss on my old build is 1/4 of what it used to be. If this is the intentions of GGG you will soon have a dead game with no one supporting it. Do you guys honestly think with a game in this much chaos that anyone is going to want to stick around for POE2 or go to ExileCon?
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I have strong social anxiety so being punished for not finding a culler on TFT feels horrible.
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So instead of getting drops normally by increasing with juice in a relatively intuitive fashion, we are supposed to juice rarity and blindly run around in maps searching specifically for the "Loot Goblin" that contains 90% of worthwhile drops and pray to god conditions are optimal so it shits out a metric ton of currency all at once.
Amazing game-play change... truly inspired. |
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Pew
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Still unsure about loot, but we'll see how this feels.
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My league challenge progress has been rolled back.
Hope you can fix it. |
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Remove loot goblins and the MF culling that goes along with it, thanks
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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