3.19.0f Patch Notes

Just tell me how to defeat a monster with 6 affixes in melee combat
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Boeing wrote:
1. Running those stupid acts over and over - didn't found enough energy this time to make it past act 8.
2. Rare & magic mobs really rare and rewarding - not really rare, drops still shit, even after this patch.
3. Uniques reworked - still getting only the 1alch; 1c ones which are actually crap.
4. I spend a lifetime trying to complete some map as there are a bazillion of encounters from different leagues, but all are not rewarding, the game is still feeling like endlessly collecting tokens/splinters/fragments/shards whatever.
5. Having spent almost 2k hours in this game and started playing it at its very rollout, I am kind of fed up of playing it over and over because I am forced to grind the fuck out of it with some league starter that I do not enjoy at all, mainly because all other skills are useless (and we have a ton of them). Then, when I am ready to make some build that is really all content viable - a new league starts, most builds become shit, trade is dead, we are back to square 1, I never get to actually enjoy the game, by the time I get that OP build done there is no more time to actually play it.
6. Let's be honest about the fact that PoE is no longer a deserving to be named as the game, since you need: 1) browser always opened for trade, craft and other shit; 2) Awakened PoE for quick price checks; 3) PoB for tracking your progression and doing a ton of maths. I am spending more time doing other shit, rather than playing the game for past 3-4 leagues. The application became some sort of a monster that cannot stand on its own legs.
7. Oh and come on, how to get good in Kalandra league - do Heist, are you kidding me?

It desperately needs simplification, features available in game and not some 3rd party tools to actually get things done and most importantly, the rewarding feeling of actually being able to do all the content (why can't we have some sandbox like SSF but fine tune the global rarity/quantity rate? I would still pay for microtransactions and probably even more than now, as I would actually continue to invest time knowing that for example 2x is something I can do at least for few hours and still be able to hope for a mirror or some other good drops, rather than not even continuing to try, as spending 10h a day is something you usually cannot afford as you progress in life).

TLDR, it should either become truly rewarding for all, or at least for those who can't grind, because now (and even before this league), it was a total grindfest.


+1
Daam bro. I say that about acts like 3-4 leagues back. Its so unfun and pain do same shhht over and over again 10yrs in this game on HC after every death.
But they dont change that. Streamers nolifers speed run that, and SC majority dont have this problem on top of interest.
Thanks for these changes GGG. I'll find it easier to test their effect when I level a second character as it's a little too subtle at the moment in my current build given I don't juice heavily. Since you asked for more feedback:

I've been hearing suggestions about making archnemesis mods prefixes/suffixes or otherwise avoiding stacking of purely defensive or offensive mods, and phasing in elemental damage over the campaign in alignment with resistances likely acquired. Presuming archnemesis is sticking around, this feels like brilliant idea to remove problematic spikes.

General map loot overall now feels just fine to me personally (but I'm not someone who goes for heavy juicing, and I feel bad for the groups who enjoyed greater extremes and now can't, their playstyle feels very PoE to me). However league-specific content does feel very variable in its level of reward for time invested and likelihood of rips. Alva for instance used to drop one unique reliably for me if I cleared the room before the clock ran out, which wasn't always. Now she drops nothing to speak of, which is a little bit of a let down, not that I'm the biggest Incursion fan).

I did encounter the appropriate -Touched combination to get a 2 divine plus 2 exalt drop last night. In a white map, so it was dead before I could see what mod combination it had. A podcast recently suggested going onto TFT at that point to pull in a magic farmer; that doesn't sound fun, but these extremes feel like they may encourage that. Like some others I think I'd prefer archnemesis mobs being a more common source of chaos and (if league-specific) league loot say, rather than having super-rare loot piñatas be so extreme (really avoiding any desire for approaches a la Diablo 3's rift fishing, which was so very tiresome when I played it), but I've not played enough to be objective.

Great to see Metamorph getting some changes in the lake, but Beyond still feels very heavily overtuned (DPS and HP) and underwhelming at the moment, inside and outside the lake. I've had archnemesis rares die faster than white Beyond mobs, and Beyond magic mobs feel more like a challenging archnemesis rare to me. Beyond bosses are just not going to happen.

I'm currently lodged farming kindergarten-tier absolute walkover lakes trying to unlock the last "exile a tile" menu option, since that means hitting Beyond on tile 10 and even tile 4 Beyond is deadly enough. Even hitting Beyond on a lake seems pretty hard even with all other reroll options unlocked, especially in a 10 tile, especially when stuck doing it in white/yellow maps because of the difficulty and so only getting 1-2 lake rolls per map. I'd like to run the lake in T16 for this unlock, but that's just not practical at the moment, with Beyond as it is, for my build (1m dps).

The lake has yielded a couple of dozen rings to me at the moment, no amulets, and so far I've yet to see anything that wasn't largely low tier trash mods, but I'm not running T16 lakes. I kinda hoped to see some more useful results more regularly, even if not super good and not relevant for my build. Stat doubling seems very conservative, mostly things are just like an affix tier upgrade (or negative) rather than something impressive.

Still very much enjoying the league and considering a second character.

It'd be really good to hear how GGG feels the game differs from where it needs to be in future, and hence what plans are for future nerfs and rebalances up to PoE 2. As it'd make it easier to get excited about incoming changes without worrying about surprises. Hoping that there will be future patches coming still to this league, though I know time is a factor.
I'ts not ok. Find lunaris rare monster to keep currensy, farm is not find target rare.
Well I rarely write any Forum Posts but GGG seems to not see the major problems atm.

I personally like hard content. I dont care if mobs can oneshot me or take a long time to kill, I dont even mind skipping them entirely and not beeing able to clear a map 100%, but I feel the concept behind AN is just wrong.

I dont want to farm 100 maps to hit a lunaris touched mob which then drops some currency (in my case 1ex, 4 chaos, 10 alchs) and I really dont want to invite a magefinder to cull this mob, just so it's more lucrative.

I like alch an go mapping with a good atlas tree and I feel like rewards are bad right now (except for blight, heist, expedition).
I can rarely sustain my maps with good atlas tree and 100+ map completions, I have more than 500 000 mobs killed (level 91) and only dropped a single divine and that was in lake of kalandra. It just feels off.

I really enjoyed sentinel league, cause it was way more rewarding and just mapping felt great. Big loot explosions, choosing my own loot, pulling bit groups of enemies and buffing them all ...
But now mapping feels kinda dull, league mechanic is still not rewarding even at higher level.

Another problem is item progression. It's so hard to craft decent gear with the harvest changes and missing crafts.
I love playing as a hideout warrior, crafting for my guild, finding profit crafts and getting my own gear. Not alot of crafts are an annul gamble or are just damn expensive metacrafts which you cant afford to do more than once.

Additionally some QoL crafts are gone like the jewel implicits, which helped to get ailment avoidance or other niche things.

Harvest wasnt adressed at all so far, just some more lifeforce, but thats not really relevant if you dont have the crafts available any more.
Tbh I think harvest was in a good spot and just changing the "aug xy" to "remove a mod and aug xy" would have been a nerf already, that would accomplish alot. Removing the divine lucky, reforge keep pref/suff, reforge more common, jewel implicits ... makes crafting so damn hard and I really like leagues where crafting was accessible like sentinel recombinators.

If crafting stays like this theres the big problem, less people will craft and less drop down effects will happen. People cant change their gear regularly and people wont craft mirror worthy gear and sell the bricks on the way relatively cheap. It just means in total players need to grind much more for worse items than before. And PoE is already a grindy game. If it then doesnt allow to craft easily or reward the time in maps properly more and more people will quit.

In addition lots of guild and 6 man parties juiced their maps and quit already. This wasnt adressed at all. Should 6 manning be less lukrativ than solo magefinding?
Why do any elite monster touch me and I will lose 30% HP? Even though I fortify 23%, armor 12000, fire 80 ice resistance 78 lightning resistance 79 hp 5100, blood suck 3000+, I am still dead
Every time, a certain profession is too strong, so it is weakened, but the monsters are getting stronger and stronger, stronger than the characters that the players have worked so hard to accumulate??
If you want players to play games that pay only to be strong, then you don’t need to use so many actions to cover up your intentions, and directly launch a mall that makes players stronger
Please those players who praise ggg, play melee combat, then clear all levels without heavy casualties, you are just playing a strong character, and then talking slander, does this mean that ggg's great career balance and freedom , just a scam??
I play melee combat and pile up all the resources to survive, and as a result, a small monster on the side of the road can kill me with a critical strike.
The enhancement you give to the monster, take half of it to the melee player, all problems will be solved
Enhance the monster 10 points minus 1 point, weaken the player 10 points and compensate 1 point??
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XArticSpartanX wrote:
is my client messed up? I have huge black bars on the left and right of my screen.
No, they just removed ultrawide support for whatever reason this patch. The game has supported it for years.

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