An Overview of Upcoming Changes

So many COPIUM. How about real changes?
I don't care I'm not playing the league anymore since day 2. Also, WotLK uwu
too late we started with 15 friends 14 quit and today is my last day bye now
Please admit that Archnemesis is a failed concept, remove them from the game completely and start again from the ground up. Almost everyone hates them.

If you want to address loot watch BalorMage's video, please talk to Balor about these concerns. https://www.youtube.com/watch?v=ejeCXC3Ykb8

If you want to know how to improve the Kalandra Lake watch Grimro's video. https://www.youtube.com/watch?v=XCwDokZxCrM

Nothing said gives me hope for this league or the future. :-(
Ascension tied to Lab is the worst thing GGG has done...apart from GGG's philosophy on Trading. Oh and Gambling Loot boxes. And selling out to tencent.

I used to love GGG. I supported to ensure GGG remained independent, now I just wish I could get my money back. -_-
Thanks for the update. I think this league has been a trying one for everyone all round. Let’s hope this nightmare will be over soon :(
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
Thank you!
Looking forward to it. Thanks for all your hard work!
I feel like AN mods are almost in a perfect spot.

Simply removing magic find would be better for the game, I want loot coming from my character being stronger and I want to improve my character in that sense, MF is contrary to both those things.


But harvest feels really bad to use now, please buff it.
Yey alpha testing is over soon!
Switching into the Beta
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"We're making improvements to how Lightning Mirages from the Storm Strider modifier spawn by increasing their cooldown and making them spawn close to the player but not right on top, so that builds that hit multiple times in quick succession are not swarmed by Lightning Mirages.

We're reducing the terrain collision size of Spark and Lightning Strike projectiles, which fixes the issue where the projectiles aren't created when casting into a wall and in some Lake of Kalandra tiles."


THANK YOU!!

After playing spark for a week i'm actually fed up with all the times my char casts, but never releases sparks. Also spark in armoury map has a few tight places and corners where it literally cannot pass, this may help on that.
You just wasted 3 seconds reading this.

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