Following up on Recent Feedback

i am sooo happy that school is my main quest atm that i decided to skip 3.19, and 3.20 will also be skipped. god all the pain i dont have to endure.
Pretty hard to believe how blind and stubborn this team can be.
They should "play" their game once in a while and see what they've done to this legendary game. A game is meant to be fun, not to be a pain.
They should drop 3.19 and make an announcement about how they can save the game in the near future.
3.20 shouldn't even be a thing, they need a solid 4.1.
I am not even sure that "Path of Exile 2" can save them by now
Changes is really good! For Chris Wilson. Not for players. Even Kalandra Lake is useless. I am looking for only Kalandra, nut its not fun too. Rings like +100ES,-88int and - 100ES +88 int, +125hp, - 99str, +99str - 125hp.Its so usefull. Lol. Another content is absolutelly useless in the Lake. Only extrarare Paradise can give a lot of exp. But u are 100LVL yet. I want to say, for Who made this lake? Memories can give better drop(breach, abyss, domination). Atlas mods dont work there(LAKE) . Monsters are too strong. Mapping normal t16+essences, expedition(example, with -2-4c investment) gives much more rewards then give Kalandra lake for same time. Besides it rendering the Lake is painfull, freezing, taking a time. I sure another People after several Lakes are skeeping 90% rooms and this really terrible. Why u Need clear the room if drop there 5 chromatic orbs, or 8 uselee Uniques, or 15 11% quality gems(your lootfilter probably ignore it) or 20+rares,fractured useless bases, nods low tier)
Last edited by KoTLIIpeguHrePa#6752 on Sep 4, 2022, 6:08:54 AM
Specific feedback about past content in lake not being rewarding:
The game is evolving and improving.
GGG is very slowly waking up and realising stupendously obvious and important issues.
Things Like;

- Finding ways to negate or use negatives in positive ways makes creating build more interesting and fun. (Just look at Scourge and Latest League. They understand this, but I guess they just never played enough MTG. haha)

- Having simplified, themed labels on things helps to give a heads up to players what they are facing without a wall of text. (Yes, taken from Piablo. Archnemesis is the Beta of this.)

- Visible growth and improvement creates good vibes for players. (Only just starting to see this, in things like newer cosmetics that are affected by stats)

- Having 20 things with a 1% chance of doubling or breaking something results in anything from no/minimum damage taken 50% of the time to guaranteed insta-death 10% regardless of build. (Mechanics like Spell Suppression and the adjustments to the Archnemesis beta test mods makes me think they understand this is an issue, but it seems like they have to overhaul systems to fix it properly?)

- Loot/Rewards need to match with effort made. (Sadly, they appear to be aware of this one, but only very minor adjustments if any appear to have been made.)

The last two are probably the most important, but the least actioned at this point.
Sadly I think GGG is aware, but they have always had trouble with balance.
Despite this, they always grind through, until they get to a reasonable result. Eventually.

Compared to when I first played it, when it was a networking nightmare and basically unplayable, the game has come so, so far. and is amazing compared to it's roots.

GGG is like a chef that smells the food but doesn't taste it, then dishes it out and hopes the taste matches the smell.
Sadly, cooking doesn't work like that and neither does computer games. Haha
Universal Law - Balance
We traded harvest crafts before the change, so what is your point exactly?? You should have made the change and kept the crafts in but at a high price.

This is just lame.
"
Harvest's crafting potential without being gated by rarity is just too high.
It can be gated by the amount of crafting materials it takes.

I really hate the total reliance on RNG to create scarcity.
Last edited by NightCicer#2430 on Sep 4, 2022, 7:23:08 AM
The mental gymnastics about Harvest, my god...
Won't even say anything about divines, because LOL.

I wanna be mad about these terrible implementations, but they are so unintelligent that I can only laugh.

C'mon, guys...you are better than this.
"
DemoNero wrote:
Specific feedback about past content in lake not being rewarding:


Very sad.
I agree with the changes, good on GGG for not bowing to casual reddit joe like Blizzard did.


Just remove Harvest. Most of the issues this last year have been from the introduction and power of Harvest.

You gave candy to a baby and now it wants nothing else. Stop appeasing this form of crafting and remove it. Add some league that adds the crafts the way you want.

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