Following up on Recent Feedback
Hah, i didn't even know permanent marks was a thing. I was really confused sometimes, not understanding where they were coming from and why they wouldn't go away.
Character archive: view-thread/963707
HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 Necro Settlers: WIP |
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I dont know how buffing Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment would solve the harvest craft problem.
I NEVER DROPPED ANY OF THOSE. The harvest craft was a viable option for SSF and "newbie crafters" like myself. Now i cant craft anything cause i never dropped, neither know how those orbs work. Ty for making the game a lot harder for non-advanced players like the majority of your playerbase. |
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"Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station. We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed. Previously, Harvest Crafting was balanced by how difficult it was to get the crafts that you want. Now that crafts are tradeable, Harvest's power was reduced to be more in line with other crafting methods. We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable. While this isn't exactly what you want to hear, I can say that this issue was pushed very hard during discussions to see if any compromise could be made. Harvest's crafting potential without being gated by rarity is just too high." I originally liked the new harvest system. Having played with it more though, I kind of hate it. I HEAVILY prefer the old version in its entirety over this because I could use it. Deletion of important mirror crafting crafts aside. It was exciting to suddenly have access to multiple rare item crafting options. Harvest is the mechanic that finally eased me into crafting because of this availability. It was also exciting to get powerful crafts like 5-6 link. As somebody cursed with god awful luck, the socket color crafting options were also very helpful. None of these are game breaking. I believe the problem is that all crafts are now tied together with all the valuable crafts. I cant justify spending the lifeforce on anything other than the most important crafts. This change means I havent been able to craft anything from harvest this league even when I want to. It was effectively soft deleted. We all know the crafts were known to be tradable before through discord and somehow the game did not magically die for over a year while the players were crafting with them. Please explain this nonsensical logic leap where the crafts are suddenly damaging when itemized? Itemizing them makes them less painful to trade and prevents scamming. Nothing else. They were previously gated through global playerbase drop rates, what is so different? |
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So 4 and 5 link recipes, simple socket recoloring crafts were too strong? You cant mean this seriously... You tease us for so long that you're discussing Harvest and then when you finally speak about it it is just straight up slap to the face.
I understand that certain high level crafts when too accessible may be too strong but you have removed so many straight up QoL crafts that this reason really isn't a viable one and is either a lie or you didn't really think about it. Last edited by Alialun#7323 on Sep 2, 2022, 12:32:59 AM
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As far as harvest is concerned, just make the lifeforce no trade again, it's rather odd to have it tradeable anyway. Have it collected like expedition currency, to save some clickage too lol.
Then everyone has to farm for their own crafting, and you can lock the trade item to get the craft put on it to guildmates and friends only, if they choose that route. It will allow you to bring back the mega crafts again too. In this way, TFT will still be garbage, and way less scam risk involved, because you know who is doing the craft. It may incite more friendships, and guild based grouping to work together to achieve goals. Thanks and keep the communication going, this is great. As always thank you for your time. Be well Exiles. Last edited by Gandicar#4635 on Sep 2, 2022, 12:34:31 AM
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Great!
<3
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Archnemesis is finally starting to feel okay as far as "difficulty" goes. I like that you are starting to look into limiting how many/ which mods can be combined in specific scenarios. I agree that the flask and quality currency just kind of feel like a slap in the face when they drop. I can finally say I believe archnemesis CAN get to a good place as far as challenge/reward goes, but still needs a good bit of work. I'm now hopeful you will get there, rather than screaming "please revert" about it.
I also agree that the spiky nature of loot drops feels bad, considering I have still not had a single "spike" and I'm struggling HARD to make currency this league. I have had ONE raw divine drop so far. When you switched divines and exalts, I feel like there should have been introduced methods of obtaining divines more reliably. I agree with the vendor recipe being removed, as it would have made it much too simple for basically everyone to get a ton of them. Maybe we need divine shards and a couple of div cards that can drop in decent maps? I think you could have left everything the same, except swapped the basic function of what divines and exalts do, as in exalts now reroll values and divines now add a mod. This would have left a lot of the reliable ways to still actually obtain exalts, while also somewhat closing the gap between the value of divines and exalts. It would still be much more costly to reroll values on items than it was previously, which was the point. In fact, I think if you would have left everything how it was (not changing the metamod currency or the function of each as in my first suggestion) and ONLY removed the divine vendor recipe, it may have had closer to the desired result for players AND the devs. Just on a personal level, it feels sad to see the quintessentially awesome looking exalted orbs and shards up there next to the mirror slots (which I'll never have anything in lol), and to wear my exalted orb t-shirt from a supporter pack, and think wow, that's worth 10c now :( Divines also just don't look like they should be THE currency, a single boring face sitting over there with the lowly regals and alchs XD I like that TFT is out of the equation for harvest, and seeing as I really dislike running harvest, the fact that it is tradeable on the actual trade site is great for me. I like the idea of adding eldritch crafting to the item slots that they currently do not work on. I think this would alleviate some of the issues with the removal of reroll keeping prefix/suffixes. Please keep that idea in close consideration! I would like to see socket colour harvest crafts added back, but that's not anything I'd consider game-breaking. Back to the divine/exalt topic: I don't see nearly as many people complaining about it as I do archnemesis and general loot, but in my opinion it was the single most poorly implemented change, and I think it is a large factor in the feel of loot overall. Hopefully something can be done to even out the differnce in value between the two. Bring back the exalts!!! I am happy to see GGG spending more than the first week addressing these issues and slowly/methodically making real improvements rather than knee-jerk "band-aid" reactions. I would be perfectly fine with 3.20 being VERY basic as far as a league mechanic, new skills, and balance changes, if it means more time and effort can continue to be spent to get the core game back into a good place over the course of this league. I am also impressed with the almost daily communication and patches. Keep up the hard work devs! |
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I've spent this entire league just refreshing and googling PoE patch notes hoping to see some glimmer of hope and each time I'm let down by what I've read. We've given you all the feedback we can on every single relevant topic. Given the current direction I suppose this just isn't the game for me anymore. Hopefully next league you bring some meaningful buffs or solutions to broken systems like Harvest, divining items, boring low effort endgame mapping experience and the massive gap between meta skills and completely unused ones. Nerfing everything into the ground while providing us NOTHING new or exciting to do or use is not the way. All you guys have done since Ritual is take take take; and the few things you have given us in return are short lived and don't go core. Long live Echoes of the Atlas.
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Just make Harvest Crafts as non tradable tokens for single use in HO. Solved TFT problem, solved rare craft removal.
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"We understand that there is a call for us to bring those crafts back but it isn't really possible while allowing Harvest to remain tradeable."
So. Make. It. Soul. Bond. Thousands of players are literally screaming it to your ears day and night for years now ! Can you finally admit that you will never have a satisfying compromise until you realise it's the only way to let harvest remaining nice other than deleting it totally ? Since 3.12 I think you have enough experience to understand it. You tried absolutely every single thing possible except that (the safest, easiest and most satisfying way to implement harvest), maybe it's time to finally do the most obvious thing GGG ? Last edited by Dedisdead#2682 on Sep 2, 2022, 12:38:22 AM
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