Following up on Recent Feedback

Hi,

A few questions about harvest and eldrich currency as harvest replacement.

1) How can we use eldrich currency on influenced items ?
2) How we can enchant jewels ?
3) How can we link items (5/6 links) ?
4) How can we change colors ?
5) How can we re-roll stats ? ( divines are super rare and harvest is broken)

What is the problem ? Do you hate harvest/crafters/TFT or what ? I can't get it.

In the end, whole stash with characters will be moved to the standard league and nobody cares.

C'mon GGG, please... return harvest crafts, remove harvest currency( disable exchange) and that's all, IF it's a real problem.

I have been playing since OBT, I remember times when everybody was farming act III docks :) but you have never been so stubborn and against PoE community...it's very sad :(

P.S. Archnemesis is still bad, too much HP, too much damage, no rewards

Thank you!
Last edited by jarodpwnz#3278 on Sep 2, 2022, 7:06:03 AM
Remove Archnemesis and put the Loot where it belongs -> Game fixed
If a craft has too much demand ... make it expensiver, no one would complain that we pay 2,3,4,5 sacred lifeforce or more lifeforce for thoses crafts.

the point is that THEY ARE NEEDED for late game crafting, without them theres no late game crafting,

Or as i said in a earlier post, make them drop in other league content for exemple, make a fire exalted orb that would drop only in delve, a cold exatled that'll drop only in betrayal, a speed one that'll drop only in heist, you know, harvest is not the only league mecanic in the game, you're allowed to BUFF some
Please fix that sometimes monsters in harvest dont drop any Lifeforce at all. Feels really bad.
Im currently not invested in Harvest at all, but there seems to be a very high chance that 1 of the 3 encounters in it dont drop any Lifeforce.
"
jsuslak313 wrote:
"
Pelagoth wrote:

People that whine about "remove pref/suffix add suff/prefix" craft gone from harvest, forget that there's the exact same thing with bench crafting, but you actually have to pay the price (2 divine orbs per craft), rather than the cheap overpowered harvest version.


Oh sir...clearly you have very little (or no) experience crafting...there is so much wrong in that single sentence it's hard to know where to start. I'll just say: no, there is no remove/add craft on the bench. That's already wrong.

Sorry, my bad. The one I mentioned above is beastcrafting, not benchcrafting.
I meant the "Keep pref/suffixes, reroll suff/prefixes" craft.


I craft A LOT by the way. It's usually my main task.
Arian Synthesis of G3
Last edited by Pelagoth#5993 on Sep 2, 2022, 7:17:43 AM
Path of Exile is fun to play, because you can build really powerfull character...until next patch. Don't know why GGG always tries to turn H&S game into soulslike. :/
I'm fed up with harvest nonsense !!

It is clear that you don't like harvest and don't like players crafting powerfull items...

Why even bother giving currency when in reality most players won't use them, and for the part that will use those, they will only get fucked up items...

Unless, a crafting overhaul is done to get better items more deterministically, i'm done with this game...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"We're investigating/discussing/looking into this"

[Removed by Support]

Revert loot
Remove AN (stop forcing this)
Revert harvest crafts (reforge, keep)

Why fix something that isnt broken???
Last edited by ThomasK_GGG#0000 on Sep 2, 2022, 7:22:29 AM
As a SSF-only player, harvest was incredible important and the nerf to harvest was an atronomical one.
My wholehearted honest SSF-perspective: I can only consider harvest dead and useless, content to ignore in its current state.

You made these changes with trade-league in mind, but harvest was more important to SSF.

With the changes to harvest, harvest could just as well NOT EXIST at all for SSF players. The amount I've used harvest to craft my gear in recent leagues, I would need to farm 5-8 times more rare currency, essences and fossils than last league to reroll and craft the equivalent for that lost crafting aspect. (If you don't believe me, think about how often the regular player gets a chaos orb compared to how many rolls they'd get from finding one harvest in recent leagues. If you were crafting for ANYTHING slightly specific and the disparity increases exponentially).

Perhaps it's time to not have the identical league mechanics/number settings in both trade-league and non-trade league, when you make choices that could only be justified in one league, but not in the other.
This is the only league in the past 10 leagues that I feel this game has become too much of a grind. It is probably due to the way I enjoy playing the game (juicing). juicing was already a struggle obtaining all of the necessary ingredients, I.E Scarabs, Sextants, Proper Atlas Point allocation. Now it just feels bad. Why you feel you had to make MASSIVE changes to the games loot system is still beyond me, it has definitely NOT been communicated properly. What is the thinking behind it? With so much disappointment it seems to me that you would have better luck just reverting the changes and going back to the drawing board, well it seems you have been doing that I guess...... As always I appreciate all of the hard work and effort. I look forward to the day I can purchase supporter packs again.

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