3.19.1 Patch Notes Preview

A small step in the right direction. Can't wait for it to be implemented... any change is an improvement at this point, and these can't come fast enough.

As Tujen would say, "Not happy about it, but not grumpy, either."
Revert the loot changes
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RaykoX wrote:
Not happy. Hopefully 3.20 will be better.

Yep. +2 more range to cleave. and nerf all another.
This is bad. im not happy.
Hello ? the loot drops ?
Archnemesis only fix for the boss fight ?
How about the normal mapping rare monster ?
Did you guys know how strong of Archnemesis ?
[Removed by Support]
Good job GGG :)
Last edited by Lisa_GGG#0000 on Sep 7, 2022, 4:47:17 PM
yay
Last edited by Krickles11#5602 on Sep 7, 2022, 12:59:50 PM
"Lowered the damage dealt to minions"

don't tell me you forgot totems and so on
Why do you hate us so? Make the game fun again.
I want loot to be fun again and back to how it was lol. What happened
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tador88 wrote:
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Kvicksilver wrote:
I'm glad that you are sticking to your vision and not giving in to the whiners that wants to use harvest as an item editor. Nice to see some bug fixes.

This league has been one of the best so far when it comes to challenges that are approachable and not relying too much on luck, hope to see that next league as well!

Edit: I hope that the problem with people inviting MF cullers to get more and better drops gets solved before the next league though.


So you happy that challenges finally aren't relaying so much on luck anymore, but praise GGG for making the crafting a gambling fiesta. Interesting logic.

P.S. I love challenges this league, but I will prefer the crafting and loot to be on same line: more deterministic. I don't like to gamble neither in slamming my items, neither in waiting for the God goblin. I want to know that my time spend in game is rewarded by sure progression.


Personally I don't think there should be any kind of deterministic crafting in the game, so yeah. It's an ARPG where loot should matter, not a crafting simulator.

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