3.19.1c Patch Notes Preview

Well. I bought the supporter pack because it was cool. Now I wont be paying shit for at least one league. My philosophie was to purchase one pack no matter how long I played because I saw this as a way to repay the company for the game. Now I wont do shit until they realy start valuing my time as chris announced it in interviews. As long as they shit down on our needs, they wont get what they would. And i think alot more will think that way.
So the Lakes are still going to be a waste of time. Got it. Feels great when The Lake of Kalandra is literally one of the least rewarding and productive content you can run in…Lake of Kalandra. This league is a joke.
Can you please atleast put divine roll to harvest. This makes divine price up REALLY high, even Exalt never came this high.

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StevenDJOE wrote:
Can you please atleast put divine roll to harvest. This makes divine price up REALLY high, even Exalt never came this high.



They ain't gonna do it...Even though I do not understand the logic behind this cuz harvest only affected yellow gear and not uniques. So the change to ex - div wouldn't have affected that...

But guess they thought people will gamble 100-200 divs against forbidden shako like in previous leagues =)) even with this changes.

They really should give a way to roll values of modifiers, because it's almost impossible to roll max rolls on items between 10-20% values with divines.

And easy fix would be to just add this to harvest :

1. Reroll prefixes values on a rare item - 1000 life force whatever color.
2. Reroll suffixes values on a rare item - 1000 life force whatever color.

Or add an eldritch currency, let's say Eldritch divine orb, make it a little bit rarer that eldritch chaos orb and :

Reroll lucky values of prefixes if the exarch is dominant, reroll lucky values of sufixes if the eater is dominant.


Problem solved. The rarity will just make them 60-70c each and will drop the price of divines with 40-50c due to the fact that you still need divs for meta crafting.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Sep 20, 2022, 1:56:22 AM
"Increased the cooldown of the Ice Prison Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the Ice Prison has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons."

my seem that way via the math but you just change it to 100% up time, or from 40% uptime to 60% up time in game.

please play test.

"Lowered the duration of the shocked ground on death from the Electrocuting Archnemesis modifier from 25 seconds to 10 seconds."

why is this above 5 seconds?
10 is eternity how did any one think 25 seconds was ok at any point in time, are you still sane exile?

MAKE LEFT CLICK GREAT AGAIN.
Last edited by maxtraxv3#6008 on Sep 20, 2022, 2:01:19 AM
Mf culler and loot goblin is still a problem for solo player. Mostly I get only wheigtstones because of missing mf
Making archnemesis modifiers into those "boss" encounters in maps doesn't really work GGG. It's too random and a few of those modifiers are too powerful. I'd like them to be completely removed, because they aren't fair.

Normally when I'm fighting a boss I know when to expect deadly attacks. Eater of the Worlds for example - if I see giant tentacles rising near me, I move the hell away. If i see slowly crawling orbs, I throw some projectiles at them. I have ample windows of time to attack the boss instead of dodging its mechanics. That's how bosses are designed. There are time windows to do damage and others to deal with mechanics.

Magma Barrier pairing up with Temporal Bubble is not a fun encounter at all. You are being bombarded by those fire orbs, they don't seem to have any significant cooldown. You run away, detonate them, return to the mob and you have another 4 balls chasing you. You don't have any time to do damage.

This needs to change and those modifiers either need to have severe cooldowns (like 10-20 seconds) or they need to be completely removed.
Remove the stupid lightning mirage already. One mix with a mana siphoner and it's an instant death. I thought the goal was to slow down the game, but all the things you put in the game are forcing you to go all in on speed and be faster. People are zooming more than ever just to evade those stupid mechanics and search for that loot goblin.
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Fanatic88 wrote:
Mf culler and loot goblin is still a problem for solo player. Mostly I get only wheigtstones because of missing mf



Ohhhh so that's where I should be stopping and getting someone from TFT to ensure I actually get some loot. Upside I can quality every drop I get until xmas!
Good Archnemesis changes, but i'd really hope you take another look at Executioner with certain other combinations. It sucks that one single AN mod can disable half of an entire defensive layer, and practically reduce your maximum HP by 50%. The mod itself is not the problem, but when combined with other mods that make the monster 5 times tougher for your build, you practically have no other choice but to run away or die trying to fight around it and pick off other monsters until you can 1v1 it.
...Chief Arkhon of the Oriath Academy....

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