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Praimsara wrote:
Please get the Archnemesis fixes right this time. This will be the 4th League in a row you make us Beta Test the new Rares and I do not play games to be your beta tester.


+1
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mixersan wrote:
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Verminoth wrote:

Jewels and Ailment Mitigation:

Jewels are too powerful - nerfed
Ailment Immunity is something that we don't like, so we're going to nerf all ailment mitigation values currently and make it so that you can only be 90% less frozen. This applies to potions, all items, and all values of ailment immunity.

We don't want endgame builds to get ailment immune so everyone suffers now.

Curses:

It's too easy to get curse immune now so we're going to make it so that there is no more curse immunity.

Eldritch Altar Revamp:

We are increasing the damage taken by characters because it wasn't enough.

Archnemesis:

We are going to explain to you, for the 6th time, that we are not changing Archnemesis and we feel like this is in the right place

Plus potentially a fifth post about other changes if needed at the time:

Loot is fine, get your magic find characters ready.



This is a great post and deserves more attention - especially about the Archnemesis part. We just don't understand the vision.


I suspect that Archnemesis is absolutely core in POE2 which is why they refuse to back down from it despite huge protest.
Personally it doesn't bother me too much after the changes they have made to it so far, but it's going to annoy the hell out of a lot of players if they stay permanently.
Last edited by Ruddski#6421 on Nov 11, 2022, 3:01:16 PM
It's already pretty hard to balance damage/defense on SSFHC with all the current mechanics, Chris, do NOT Wilson us again...

we already need to have endurance charges, 50k armor, 80+@/chaos, some (spell) block, 95% reserved mana, 7k life, all ailments ummunity, 100% spell suppression.... blablabla...

don't mess with the ailments, Chris, i swear if you Wilson the 3.20 i'm definitely done with your vision.

(sorry, english is not my langage)
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FalkenRaiding wrote:
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Pelagoth wrote:
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Endofgreen15 wrote:
if the loot isnt fixed and archnemesis isnt basically deleted im not playing this game ever again. 3.19 was the actual death of this game for me if this shit isnt fixed.

Farewell. Don't let the door hit you on the way out.

Looking forward to this league and the Ruthless Mode! Thanks for the continued great development GGG.

Also, how much more transparent do you want to become? I know no other company that goes so overboard with announcing the announcements of announcements for upcoming announcement manifestos. Don't overdo it!


+1

There seems to be a lot of Karen's on these forums, that will "reee" until they get their way. Make your voice heard, sure, but ultimately don't let fact that you don't liking a game everyone elses problem by trying to change it. That's SO f**king Karen!

The direction of the game will ultimately be decided by profit and vision. If the game is meeting their vision while making a profit, then just enjoy the show, or show yourself out ;)


I agree. I personally would like them to shift the focus of looting back to monsters and away from archnemesis though. :) If not, well shit happens. I can't get everything.
no loot information,awsome xDD
This is like.. more of the same nerfs, now in 4 separate manifestos:

Jewels and Ailment Mitigation: stats/mods added to jewels to marginally help with ailment mitigation

Curses: huge nerf

Eldritch Altar Revamp: revamp=huge nerf.. won't be worth using altars in 3.20

Archnemesis: the 73rd change done to archnemesis, that will most likely be as good and useful as the last 72.

Loot is in a very good place, we will leave it as it is.

All hail the vision!
Last edited by AngryC00kieZ#4542 on Nov 11, 2022, 4:06:05 PM
Knowing the vision we can say bye bye to aliment immunity and get oenshot even more,
then they may kill curse on hit rings or nerf down curses as a whole,
then overbuff AN again and make some new ones to make the aliment changes even more brutal,
Lovecraftian Altars are now in line with everything else, so no loot from there.


How are these topics in any way relevant to making the game more enjoyable?

Eldritch Altars are great for the "alch and go" player.

Make something you're proud of for once.
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merijn90 wrote:

Eldritch Altars are great for the "alch and go" player.


"Alch and alt+f4" - new VISION
Last edited by Grinewald#0100 on Nov 11, 2022, 5:39:49 PM
Amazing! Hope that you guys (GGG) can see past the negative comments on reddit etc. Cant wait for 3.20!

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