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Pls revert loot and AN change
really test your game
fix it

We don't have fun to died ans lose our precious free time

ps : buff melee & kill archnemes it's just a sh_t !!
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razorgorre wrote:
I get more rewards from opening breakable containers than from actually killing hard to kill monsters and juiced up strongboxes. Any fix to that?


- Thanks for the heads-up, rebalancing breakable drops to better align with former league content. Good spot!
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
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KevinLightBringer wrote:
(for example, some tweaks to melee)

Which means : +1 Radius to Cyclone and %2 more damage for heavy strike at lv20 ?



Be realistic now. 2% increased damage for heavy strike at lv20.
Looking for a mature guild to play with?
http://www.guildmedieval.com
Courtesy, Integrity, Fair Play.

I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe
So no loot changes?


I'm done.


Good Luck GGG.
So I see u dont plan to fix the fk up that happened the past few leagues and especially this sh*t of a league Kalandra.
I hoped 3.20 will fix the problems but I guess I was wrong goodbye poe u were a good game that fk*d by a baldy R.I.P.
Last edited by LordMerah#4830 on Nov 13, 2022, 9:12:50 AM
this isnt really a schedule to be honest but looks good!
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Varana wrote:
"
razorgorre wrote:
I get more rewards from opening breakable containers than from actually killing hard to kill monsters and juiced up strongboxes. Any fix to that?


- Thanks for the heads-up, rebalancing breakable drops to better align with former league content. Good spot!


I'm glad I'm not the only one who feels this way. Every time it happens I just say to myself, how pathetic that I get more things from breakables than a boss. Truly pathetic.
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Kunibertos wrote:
So no loot changes?


I'm done.


Good Luck GGG.


This has gotten a lot of hate in the last few months. I think they'll certainly do something about it.
If this does not happen now then for sure in 3.21.
Last edited by Nerim1#1394 on Nov 13, 2022, 10:29:45 AM
1. Jewels and Ailment Mitigation

Jewels are far too powerful in their current state. Not only they are responsible for stuff like Voices and Forbidden Flame, the perfectly rolled rare jewels you can get in trade are just so so much better than anything you can get in normal passive tree. Overall, good they are doing something about it as right now there is too much power that you can get from them. Will they remove some of the jewel sockets from passive tree? For me that would be nice since I wouldn't have to think as much what jewels I need to craft for my ssf chars.

Ailment Mitigation -- here I have mixed thoughts. Contrary to what people say, we have now plenty of options of ailment mitigation in the game. It was heavily buffed on people's request and since then I feel like only people who really want an "easy mode" game complain about this. Only issues I see is how powerful ailiments tend to be in campaign (in maps too tbh), catching off guard new players. I hate how a bleed in act 4-5 can wipe my char in a second if I don't look or have the correct flask.

2. Curses

The rework to curses (adding Doom mechanic, splitting Hexes and Marks) was mediocore. I liked the split change as it gives space to design new cool skills and passive nodes (love the big AoE hex node for example). However, Doom mechanic was a huge miss. Does anyone really care about doom if you're not using a skill that benefits from it?

I wonder if they will change here how Doom works or maybe they will tackle other concern -- currently it feels so bad to play anything around curse effectiveness heavily since strongest bosses have like 66% hex reduction. I hate it because getting curse effectiveness for hexes is nearly pointless for ur single target output, but matters heavily against rare mobs.

That being said, I feel like PoE right now has bigger problems to be concerned about than Curses, I heard no one loudly complain about the state of them, a bit weird this topic got touched.

3. Eldritch Altar Revamp

I don't care about these altars, the entire mechanic isn't very interesting to begin with.

4. Archnemesis

They will probably listen to complaints and remove loot goblins, very predictable. I don't care about that one way or another.

5. Other stuff

That's just too mysterious if we don't know what the other stuff is. But I guess these will be minor adjustments to some overpowered skills, maybe some buffs.

All in all?

I don't know, first two points seem nice. For me personally build diversity is a pressing matter in current PoE, ways of enabling that is something I'd like to hear more about than some altars on maps you usually skip.

edit: bold for main points
Last edited by KappaKnight#2823 on Nov 13, 2022, 10:34:46 AM

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