Jewel Changes FAQ

"Conqueror's Efficiency: its mana reservation stat has been moved to the regular Jewel mod pool."

Nice!!
"All that fancy sword swinging when all you need is one good stab."
The only good thing here is moving the Reservation Efficiency to the regular mod pool.
Replica Conqueror's doesn't deserve to be taken out of the game, since it's not replacable, which kinda goes against the supposed goal of providing alternatives, doesn't it?
Also, don't think we missed that the mods can roll up to 35% and 50%. Which means that unless you get extremely lucky, youll need to recraft, or use 4 normal or 3 abyss jewels with those respectively, instead of just 3 or 2.
Which is stupid. Just as the decision to swap Divines and Exalts, since we can't even divine the jewels as it would be a monumental waste of currency.
Oh and let's not even mention femoving the Surival jewel, which is mandatory for Wardloop, build-enabling. Going against your own words, again. At least you're not removing a build-enabling jewel from a more accessible build, but bricking a powerful if expensive and hard-to-gear build because of rash and half-assed changes is not cool.

vIsIoN
Last edited by BlasczeM#0158 on Nov 15, 2022, 6:15:25 PM
Great clarifying info on this post. Thanks! Sounds like some interesting changes. Looking forward to the larger list of new jewels
"wE aRe oNlY rEmOvInG uSeLeSs jEwElS"

proceed to intentionally and specifically remove or severely nerf several build enabling jewels, with state of the art "explanations" such as "they are too common so they have no value" and "well, we had to remove the replica since we removed the non replica one". to me this sounds like "well, you know, since the first plane created was trash, we should just not even use planes at all"

this is not a random mistake as no one is this dumb. this was intentional.
oh man the ward-loop kiddoes are gonna go bananza on this one!!!!!! lmfao u nerf only the major top builds that are used during the leagues then come into the core game and NERF HAMMER THE rest of us who play 24/7 not just for leagues nor do we work for sell sites so this just made it harder for lots of casuals who already cannot afford the outrageous monetary changes to go along with more build nerfs. these are not balances these are manipulations that are being corrected.

IE: should check out the GOLIATH passive node stun seems to be working a very wonky angle on this and glacial cascade builds use it for it's inherent mess up.

Ps start nerfing things that should be nerfed like DROUGHT BRINGER omfg are u srs what is the point in flasks at all if the mobs can remove your flask gain and keep them at 0 and for some reason if you are wearing a mageblood with a DROUGHT BRINGER even the magic flasks that should run all the time seem to not work correctly with that mob skill.

like realy fix the already abhorrant amount of issues in the game before creating more for once please!!
remove Archnemesis!!!
Nice changes, thx for clarifications!!
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Sorry for my poor english!!

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looking forward to poison and bleed immunity from a few abyss jewels!
This FAQ makes me slightly less concerned about the impact this will have on rolling abyss jewels, so you've managed to bring me down from a "this will most likely make the game more tedious for me" to a "I can probably tolerate this".

The only other concern I have at this point is that you're going to start routinely taking things already in the game that we're already used to working with and arbitrarily hiding them(golem jewels). I truly hope you don't make this a common occurrence.
AMAZING! THANK YOU!

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