Jewel Changes FAQ

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cdrpoe wrote:
You realize Survival Secrets is pretty much necessary for wardloop to function, right? That's the definition of build-enabling. That build can't give up a slot to "another unique item" either, it has to be a jewel.

Wardloopers were giga OP, and ggg didn't like it. We had like 3 leagues to play with it.
What about Reservation for mana? Block chances etc.
Like if someone playing an aura bot and those things are not improved then the whole update might seem useless to me.
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genocidegrand wrote:
Conqueror's Efficiency: its mana reservation stat has been moved to the regular Jewel mod pool.
4% increased Mana Reservation Efficiency of Skills
thats pretty good. most build can use 3 or 4 jewel. so thats 12-16 reservation pog

Maybe 1-2% or 1%, the best condition I could imagine is 2-3%.
And it will be a rare mod with "fantastic" low frequency, such as 50 or 100.
Thanks for clarify no one expected for this. Conq efficieny removed but mana reservation going to base jew mod poll - good change. Rip replica conq efficieny though. It was a good unique lots of people used it and it was really a "unique" jewel. How about -2/-3 mana cost added to base mod pool to offset and its Gucci.
No more brittle barrier? That kinda kills my funny Blightwell + Eternal Youth combo. No fun allowed I guess.
So you took away 90% of our loot and now tossing us some Ailment mitigation that nobody cares about.....
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No, if the base Jewel has been removed, its Replica version will also be removed.


??? why
Why exactly are you hitting ward loop ?

Cuz of that stupid build of the week post, now they are removing survival secrets from the pool...

I am pretty sure they will move the mod to a belt or some unique garbage unique like helm/boots or gloves so that you cannot get the ward needed to wardloop, making Olroth flask useless again, and ward gear 1 alteration.

Well I guess is time to start playing diablo again and uninstall POE. All this changes to fun make me sick.
Never invite Vorana, Last To Fall at a beer party.
They say they "listen" and are still removing Replica Conquerors to hit melee builds even harder.
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Xystre wrote:
Surely you didnt change the drop rate on high demand and already stupidly rare jewels such as UI..

I'm sure after a 90%+ loot nerf on the entire game that was under the rug..

yeah totally..


dudes stop with this 90%+ loot nerf ffs. You watched fucking empy video 3 months ago and caught on, like it's affecting you as well. No it isn't. You are not empy and never were. You do not have 90% loot reduction.

If there is 90% loot reduction then explain why i have 2500 orbs of alchemy in my stash? I never traded for them, never bought them from Tujen as well. Didn't vendored that much loot either. I never had that many alchs at the end of a league. 1000 was there, but not 2500.

What even is loot for you? Because I got a crap ton of loot. Currency of all kinds, unique items, divination cards, stacked decks, maps, expedition logbooks and reroll currency - you name it. 20 simulacrums, many cluster jewels, 40 chayula breachstones (after running some sextanted maps), many boss fragments, conqueror maps. I never had this much loot tbh.

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