Jewel Changes FAQ
So more dilution of mods on jewels, yikes.
Nerf harvest removing mods to only put them back in a worse manner, totally a GGG maneuver. This next league is going to be a disaster. There’s no way ailment avoidance isn’t getting gutted on tree, gear, and ascendancy with this change. No way. Maybe see you in 4 months. |
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" I like this post, lol. I agree. I think the changes to ailment mechanics on jewels are making the game worse compared to harvest implicits. These changes aren't impactful, especially ailment duration/effect. They don't lead to interesting ways to itemize your character, they just push you to use the known ways to mitigate ailments (affixes on boots/shield/body armour or purity of elements.) I have no idea why GGG has a crusade against unique items. Changing drop rates, removing uniques, changing farming locations, etc. Why change it at this point. I don't trust GGG to make ANY changes to drops after the fiasco last league and prior leagues. Who cares if I don't use a unique jewel, I'd rather you spend your time implementing better changes that improve the game. I can't believe they said that adding mods to the mod pool for jewels is only a marginal nerf. How many jewels do you pick up each league that even sell? You're diluting good jewels with useless mods. It's a straight up nerf and act like it isn't. They think they are taking a step forward (they aren't) and at the same time are taking a step backwards. We aren't even at the starting point, we are three steps behind, considering we went two steps backwards with harvest crafts and now we will have worse jewels. |
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" Oh my god I'm going to have a reason to do Abyss. I have no idea how I feel about this. Going to settle on "salt". Every death brings me life.
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rip conquerors efficiency, survival instincts and poachers aim. big sadges all around. Mana reservation is going to be extremely time consuming to roll on a decent jewel since it doesn't have a tag. This is really a nerf to early game, as that's when you need the RMR the most, for your defence.
I would also like to point out that we used to have ailment avoidance implicits that solved the problem of ailment avoidance pretty handily. what happened to those? ah right. |
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" Did you even read the post? They literally said To Dust stays. Just that it's corruption only, so you'll miss out on the ability to fit in a corruption implicit, generally speaking. |
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Thanks for coming back a day later to address some of the questions we had, it is appreciated.
Ailment mitigation sounds like it's going to be in a lot better place, and I'm also happy to hear that mana reservation is getting moved to the main pool of mods, it should make picking them up and identifying them have a bit more value I think. |
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" If you are looking at BALANCE MANIFESTOS and trying to NOT see nerfs then please play another game. This lack of insight is just setting you up for failure and you would be better off spending time playing another game then ranting in the forums over your failed expectations due to blatant ingnorance. |
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" Now that's hot. Her beauty did not fade
her humanity did not survive. |
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" ...OK, but considering people are frequently suggesting these changes will just make people run Purity of Elements more often, I have to wonder whether that aura is going to see a major change and this "no" has unclear context that would exclude it. That and, of course, the "they're more guidelines than rules" disclaimer means these answers might be true now and completely reversed later. |
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