Announcing Path of Exile: Crucible
Let's Go.. Im really Curious how all this Turns Out :)
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How will crucible work for party play? Will only the party leader be able to get experience for their selected weapon, or will party members also get some benefit? If party members do, how will this work? Will it be at random, or will they have some method of selecting what weapon/item the experience goes toward?
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Really excited for this one!
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" They already reworked Gladiator before. "Challenger Charges" ETC. Gladiator was too OP and then they nerfed it next or 2 leagues after with another small rework. They reworked 2-4 nodes, don't remember exactly. (So one medium rework and other small one). "No melee either". They already have mentioned that too on previous patch notes. They gonna fix melee and strike in Path of Exile 2. Otherwise they only make small updates on melee. So if you are big melee fan like me. Gotta wait for Path of Exile 2. They wont make big changes on it before. I'm pretty sure they have mentioned it before multiple times. But it seems people have fish memory or something. |
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DELETE RUTHLESS IT HAS GONE TOO FAR
The decision to make the race ruthless only has now actively made the main path of exile game worse, change my mind Last edited by Quiksilver_1999#4457 on Mar 31, 2023, 1:16:31 AM
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noice
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Its just poetic how melee ended up being nerfed in some way. Must-have forti clusters now give CHANCE TO FORTIFY ON STUN instead of damage. Come on, if you can stun an enemy, dealing a good portion of monsters max life, you can get your 20 stacks easily, this mod simply doesn't work . +3 max forti got replaced with totaly useless masteries: if your build cant have 20 forti during the fight with unique or rare, then it won't need it after you kill it. Life gain on loosing forti is a joke: no build ever would want to loose fortification and who ever would need 2k+ instant heal once in 6 sec.
And, in classic GGG's way, balancing aura's local mana reservation masteries and compensating it with general mastery on mana they rolled bottom side of tree into concrete. A friendly reminder: the only way for marauder to increase mana reservation efficiency is now duelist aura and mana clusters cluster, 9 and 13 points to reach each with total amount of res efficiency being 16 from aura cluster and 12 from mana mastery. 28% for 20 skill points And vaal melee skills take on livestream about them being "godmod for a few sec" is just as poetic as this whole patch. Why, GGG? Why? Last edited by LoLipop2#2396 on Mar 31, 2023, 5:11:54 AM
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" Sorry, mister, but trickster rework is a rework. Moving one of the main ascendancy nodes to the tree and killing it, then replacing it with some armour and evasion is a straight up nerf. And it happened over a year ago now. |
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GGG Question.
New helmet +6 man party +6 AG would mean culling strike every monster in the game? Has this been checked? |
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Most of this looks good to me
Should be easy to have fun this league |
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