why PoE is dying

what is scum?
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Last edited by xPiranha on May 31, 2023, 12:15:40 PM
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Orbaal wrote:
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DarthSki44 wrote:

If GGG, as you indicate, don't hope to bring casuals back for 4.0, or some point in the future, then this is a financial catastrophe for them.


I never said nor implied that.

I think D4 will be financially successful but contentwise a terrible game with little to no longevity, which is why I think even casuals will be done with the game within weeks or months at most.


I think casuals will have to make a decision between either being bored while playing D4 or being overwhelmed while playing PoE.
Whichever one is less annoying to the individual player will win the day.


You think D4, which is *launching* with far more content then any other arpg ever has in existence, and has in place quarterly seasons with new content / mechanics / items ect, AND has plans for full expansions with new classes and story will be shallow?

I mean if you don't think that counts towards 'longevity' then I think you're not having an honest conversation.
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xPiranha wrote:
what is scum?


Its a survival genre first person game.
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Phrazz wrote:
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DarthSki44 wrote:
Surely, for discussion sake, casual / average players leaving PoE to another game (no matter what game that is), is directly relevant? While D4 is obviously going have the most impact of anything in PoE's history, it's just a byproduct of the situation PoE has created in their development strategy in terms of player experience.

Or what do you mean it's not part of what we are discussing? Perhaps I've missed something along the way?


I leave every game I play. Often. I love both SCUM and DayZ, but I often leave both of them. I've left PoE too, lots of times. I leave PUBG every Sunday, after me and the boys are done killing for the weekend.

D4 is a new, shiny, polished, casual-friendly giant in the ARPG genre. People will leave. Some will 'leave' just to try it, some will stay, some streamers will leave because there's more viewers there, at least for a while. Some players will play both.

We can sit here when the next PoE league launches and watch the numbers. Maybe the dip below 200k. Maybe 150k if you're really critical. Who knows? I will of course say it's inevitable because of "Diablo", and that the same will probably happen to Last Epoch, Grim Dawn and whatever else ARPG that is somewhat relevant. You will probably say "told you so, this is ONLY a result of poor development". Of course, neither of us will know. You will probably claim to know, of course. We both KNOW that :P

The question here is probably: Is the focus on dedicated players GGG have going to secure a more stable core player base (come D4), than shifting to a more casual focus, putting themselves as a more direct competitor to D4? How many of the returning, dedicated, 5k+ hours fans/players would PoE lose if they made PoE more casual? How many of the "new" players drawn in bt GGG's casual focus would not be interested in D4?

Too many questions here to be... "Too high" on our own opinions.


I suppose my point was how exactly is GGG intending to get these average / casuals back, (if they do want them) from their D4 time? Or do you think GGG won't have to do anything and they will naturally come back through some sort of gaming inertia? That last bit seems a bit too hopeful to be a strategy imo.

Given a premsie they have to do something, what are the design adjustments? Are they even willing to do that? Will it impact PoE2, or has it already? All reasonable questions I think.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Bleu42 wrote:

You think D4, which is *launching* with far more content then any other arpg ever has in existence, and has in place quarterly seasons with new content / mechanics / items ect, AND has plans for full expansions with new classes and story will be shallow?


Short answer: Yes!

Long answer: Yes, because a game cant be casual and complex at the same time.
Those two things are mutually exclusive.

Just to be clear: Shallow does not mean lack of content but lack of complexity.
Those are very different things.


What I expect Blizz to do is precisely what they´ve always done.
Launch the game with a number of areas and a max lvl of X.
Then they add more areas, maybe some new classes and increase the max lvl to Y.
Rinse, repeat and dont forget to collect at least 30 bucks each time.

It still is fancy looking digital junkfood, designed to be easily digested and consumed quickly. Thats the point of a casual game.
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Orbaal wrote:
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Bleu42 wrote:

You think D4, which is *launching* with far more content then any other arpg ever has in existence, and has in place quarterly seasons with new content / mechanics / items ect, AND has plans for full expansions with new classes and story will be shallow?


Short answer: Yes!

Long answer: Yes, because a game cant be casual and complex at the same time.
Those two things are mutually exclusive.

Just to be clear: Shallow does not mean lack of content but lack of complexity.
Those are very different things.


What I expect Blizz to do is precisely what they´ve always done.
Launch the game with a number of areas and a max lvl of X.
Then they add more areas, maybe some new classes and increase the max lvl to Y.
Rinse, repeat and dont forget to collect at least 30 bucks each time.

It still is fancy looking digital junkfood, designed to be easily digested and consumed quickly. Thats the point of a casual game.


I see you cut out my last line in the reply. I'm curious, why? I think it's very relevant to my response to you, so I'll say it again;

"I mean if you don't think that counts towards 'longevity' then I think you're not having an honest conversation."

Because you specifically mentioned longevity, which was the basis for my reply. Trying to manipulate the conversation doesn't make sense.
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Bleu42 wrote:

Because you specifically mentioned longevity, which was the basis for my reply. Trying to manipulate the conversation doesn't make sense.


I wasnt trying to manipulate the conversion.

I dont think that adding content for the sake of more content adds all that much to longevity. GGG could add 200 new maps to the Atlas and I wouldnt think thats adding to the longevity at all. Its just 200 different tilesets of the same thing we had before.

It sure is new for a moment, but that novelty wears off real quick.
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Orbaal wrote:
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Bleu42 wrote:

Because you specifically mentioned longevity, which was the basis for my reply. Trying to manipulate the conversation doesn't make sense.


I wasnt trying to manipulate the conversion.

I dont think that adding content for the sake of more content adds all that much to longevity. GGG could add 200 new maps to the Atlas and I wouldnt think thats adding to the longevity at all. Its just 200 different tilesets of the same thing we had before.

It sure is new for a moment, but that novelty wears off real quick.


And whaddya know, we've circled all the way back to my original reply to you;

D4s launching with more content then any other arpg ever has. They also have plans for quarterly seasons with new quests, items, mechanics and themes. Then there's plans for huge expansions with new main story quests, areas and classes.

So, again, if you don't think that all counts towards longevity then please, what does?
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Orbaal wrote:
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DarthSki44 wrote:
While D4 is obviously going have the most impact of anything in PoE's history, it's just a byproduct of the situation PoE has created in their development strategy in terms of player experience.


This is where you are deadwrong.

You are implying the release of the biggest and most casual ARPG in this decade would have a lesser impact on PoE if PoE was more approachable for casuals and/or friendly towards casuals.
I dont think so.

D4 will suck the air out of the casual ARPG realm and likely kill every IP in that realm for good, the best chance of survival is outside this specific realm, which is not only where PoE is as we speak it also dominates the realm outside the casual ARPG market.


Its always been a niche game, its supposed to be a niche game and it will survive because its a niche game.

D4 will sink untold millions into marketing, attract a ton players, sell however many copies and be financially successful. No doubt.
Also no doubt that weeks/months later an unkown percentage of those players will be done with the game and bored to death.
If they wanted to keep playing an ARPG game that isnt as bland and shallow as D4, there is only one place for them to go.


Perfect. That's why I keep insisting some former players turned into POE haters who hang around for no other reason than hope the game fails.

In all those years GGG never even tried to catter to the masses and they were fine. What makes those haters think that will be any different now? With all the people who built Blizzard's reputation gone on top of it? It's pure wishful thinking without any rational argument.

There's not even a "worst-case scenario" for POE. If D4 turns out to be a good game it will be an option between leagues or when you feel like playing another ARPG.
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DarthSki44 wrote:
I suppose my point was how exactly is GGG intending to get these average / casuals back, (if they do want them) from their D4 time? Or do you think GGG won't have to do anything and they will naturally come back through some sort of gaming inertia? That last bit seems a bit too hopeful to be a strategy imo.

Given a premsie they have to do something, what are the design adjustments? Are they even willing to do that? Will it impact PoE2, or has it already? All reasonable questions I think.


The answer to what they are doing to "get these players back" is of course "PoE 2", which will probably be thoroughly teased and announced in a few weeks. Only time will show what kind of changes that expansion will bring to mechanics, QoL, tutorials and gameplay, because I think it will add a lot of small features that have not been teased.

PoE-players that left PoE to play D4 will probably be beck to try PoE 2. And then we're back to the question of "for how long"?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.

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