POE 2 speed slowed down. Yay or Nay ?
I'm kinda hoping PoE2 is much slower than PoE1, especially since they are making them two separate games, it would be a nice contrast between the two of them.
Those who prefer speed will most likely stick to PoE1, those who prefer a slower pace would flock to PoE2. |
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Third person controller game isn't an ARPG to me, don't care. Want new Poe league.
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I definitely welcome the slowdown.
I also often long for "old" PoE (open beta/release-ish) which I think PoE2 will initially satisfy this craving very well. Im unsure of what to think about WASD twin stick controls, and I think it will be very unbalanced in terms of ranged vs melee, but that is the fate of melee in arpgs nowadays it appears. |
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" So there are a couple of things here imo: 1. Efficiency is the name of the game - any arpg nowadays, people will measure efficiency. I really think that streaming, youtube, podcasts, ie regular internet exposure really transformed games from being explorable sandboxes into wanting to be the best. This is a huge problem not even inherent to PoE or any other aporgs, but of all gaming. The best way to play then is just play at your own pace and not watch any other video. There is a psychological effect of inferiority where you are enjoying the game and slowly beating it, then you open a streamer/youtube vid where they are playing a min-maxed meta build where they do content at 1000x the speed and you feel gimped. Im going to shut off all streams and youtube when experiencing PoE2 for the first time. Go in blind, have fun with the game 2. The gap of the builds in power of someone who knows all the minmax techs and someone who doesnt is humongous, I agree, and sometimes it does get completely out of control. But this also plays into complexity. This is the #1 reason PoE has quirky builds that wouldnt exist in games like LE or D3/D4 (without bugss) is the complexity of things and thousands of variables interacting between each other. This is why PoE1 theorycrafting can be more satisfying than actually playing the game, but also means that for someone who just wants an arcady mow-them-down clicker game or a survivors-like, its a bit too complex. I think thats just how it is, and the more you reel in the power difference the less complexity you will have. Its a tradeoff and finding the sweet spot is really important. |
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POE 2 Monk is way slow and clunky compared to D4 Spiritborn which is a close comparable class. POE 2 is just no fun. Back to being bored ripping through 120 pits, still way more fun.
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indeed, the slow down was far beyond any expectations.
"it s not slow it s just for the sake of making a good presentation of the skills" this take aged well lol. apologize now :) Last edited by SerialF#4835 on Dec 20, 2024, 8:35:35 PM
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Great success GGG : 100% unfun game. Pure vision of stupidity.
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I'd say Jay overall.
Its less hurtful for the eyes, I can play co-op. There isnt this insane span of speed. Also i hated in PoE 1 when you completed a map in 2 mins then spend like 50% of that sorting through all the crap you picked up. With that said I'm not a fan of the insane sizes of some areas in PoE 2. Don't get why pretty much every act 3 area is so huge. Last edited by WickedSausage#2727 on Dec 20, 2024, 11:22:35 PM
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slowing down is fine if it's fun.
**fun** |
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