3.21.2 Patch Notes (restartless)
Please give us an update on the "performance" of this patch. This patch is a disaster.
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I've tried using Vulkan and it wasn't that bad as using DX11.
DX11 is bricked tho. " That was with DX11. Vulkan graphics looks kinda different, but it's not 100% CPU usage as DX11, so I'll get used to it I guess. Anyways, since we can't have our maps as juicy as in ultimatum, constant crashes with Vulkan aren't the issue anymore :) |
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Man what have u done... This is unplayable now.
40 fps in Hideout and stuttering (lets not talk about maps lmao), Cpu spikes all the time,cpu usage 100% when u start the game and load in and it takes forever. Pls revert this update or fix it you completely destroyed the performance... |
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My Specs (laptop): i5-9300H ; GTX1660 Ti ; 16GB Ram
Renderer: Vulkan. (Dx11 and 12 both give much worse performance) My performance dropped significantly after this patch, especially in areas with many light sources like my hideout. Updating the GPU driver did actually help, got a noticeable increase in FPS, it didn't completely solve the problem though. I think now i'm like 20% worse compared to pre-patch. |
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the game is totally unplayable for me since last patch, 30fps in hideout and fps spikes in maps
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Yeah, the game is literally unplayable right now for me. I have a low end spec: i5 3570k + GTX 970 + 16gb RAM and was ok until this patch.
Here's a 3.21 video running with the same spec mentioned above: https://www.youtube.com/watch?v=nWd6Y_fGAes And now I'm not passing 40 fps in HO, and dropping to 5~20 fps in maps and my cpu is now at 100% usage at all times. I guess I'm not playing next league. Last edited by Kalinauskas#0833 on Aug 12, 2023, 12:49:19 AM
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Hi GGG,
I cannot get this game to run normal. 1070 ti, i7 8700k. Old parts i know, but i could run it very smoothly. After this patch I have max 20 fps in juiced maps. This drops all the way to 2-3 fps. The visual bugs are everywhere.. god have mercy on people with epilapsy. The screen flashes nonstop, every colour. Its so hard to play. Litterly forcing my self to enjoy PoE. 3000 hours on steam, never have I seen this state of the game. I barely dare to say it, but archenemesis was a good patch compared to this... I know you guys are working hard to fix the problems. Im probsbly not the only one when i say this, but i hope you guys can fix these problems before League launch. Otherwise the playerbase will bleed out, quickly. You are still the best company out there, i appreciate you guys. Thanks for listening/reading. | |
My experience isn't as catastrophic as for some people here, but there's a giant spike on CPU usage. Prior to the patch, I believe the CPU time per frame was between 2ms and 15ms, and now it reaches ~40ms (or 25fps) in the worst cases, such as Delirium+Ritual in juiced maps.
System is a non-gaming high-end server: Dual-Epyc CPUs (many slow-ish cores) 256gb RAM RTX 3080 Linux Gentoo, Wine-GE-Proton Vulkan renderer Somehow, while trying to move more work over to the GPU (a pretty good idea for particles), the CPU also ends up having to do more work. Better check that code again, something isn't right. |
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30+ days.
What a joke. https://www.youtube.com/user/PeipeMasta
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Please undo this
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