Tota single handedly solved one of the main issues with the game and yet NOONE is talking about it.

"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING



'I no like league, I no understand other like league, therefor you should stop playing game'.
Yeah that sounds so constructive a house was built in the same time while you were looting.
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


Another person with no clue what objectively means.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


Please elaborate on how this league is OBJECTIVELY the greatest league ever.

I'm all ears.
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


not even close? not even crucible where we were "most powerful we have ever been" and getting a good crucible weapon tree was basically "free"?

"

Full Crucible tree generallly only costs 20-40 Divines to make. It's basically free.
Last edited by Lyutsifer665 on Sep 12, 2023, 12:29:00 PM
The major difference between TOTA rewards/Sanctum rewards/Ultimatum etc. and "monster drops" is that the latter are responsive to a variety of map IIQ/R mods, and the former are NOT. Heist is sort of in between. Your rewards are in discrete chests but the contracts and blueprints can roll mods that have an effect on chest quality, quant, and rarity. And there will always be demand for loose loot systems that let you jack up the IIQ/R to astronomical levels.

While I can get behind fixed rewards for TOTA or specific itemized rewards for Heist, there's some player agency and planning involved in setting up/revealing rooms in blueprints, leaning hard into a faction for TOTA, or even steering the cart left right or down in Delve to pick rewards.

Take this away, either by not allowing any player agency or by arbitrarily removing player choices from a decision tree a la Sanctum, and the fixed reward looks a lot less fun and exciting.

It's still an improvement on random FFA monster drop rewards for some types of gimmicks - the only benefit to having random drop tables is for party play, and other games show that you can allocate fixed reward chests for each surviving player at encounter end so that each player is rewarded for their contribution regardless of whether they were the primary DPS or not; but allocation is fixed as well.

I remember when Ruthless went live and the patch notes described how loot allocation would be stripped down to always-FFA to "enhance player tension" or some such sentiment. A lot of devs still view this type of player interaction as essential to the culture of a multiplayer game. I disagree in that it should be an option if you want it, but if you don't, the allocation choices should be more robust (map owner, perma alloc on kill, short alloc, FFA, and party leader.)

Imagine being able to just open a chest at the end of a flawless chayula in a rota, and receiving a roughly equal share of a fixed loot pool regardless of whose hideout you're doing the rotas in, who killed chay, who supported, etc. And also being able to apply a loot filter to the chest, so a large random assortment of guaranteed itemized drops wouldn't scroll offscreen. You could pick out your purple blessing and your breach rings and whatever maps or cards you like, and leave the rest behind or drop them on the ground for someone else (as FFA loot ofc).

It could be so much better than it is now, and itemized reward chests seem a step in the right direction.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
Last edited by crunkatog on Sep 12, 2023, 8:26:55 PM
yeah this has to be the greatest league after kalandra!
"
Baharoth15 wrote:
Saying it solved a major issue is quite the stretch there. Even if Tota looting isn't the worst, all the other loot in the game still is. It would be more appropriate to say they managed to not make it worse this league by not adding another shitty loot mechanic.

No, it literally solves the issue. As long as I don't enter maps and other content I forget how terrible looting in PoE is.


"
Angrybagel wrote:
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


Another person with no clue what objectively means.

It means something rooted in reality, facts. So, yeah, fits Tota, because it has so many things going for it elevating it beyond any League so far.

"
superbomb1967 wrote:
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


Please elaborate on how this league is OBJECTIVELY the greatest league ever.

I'm all ears.

Let's start with how it solves one of the main issues with the game.

I wanted to write post about why Tota is easily best League of all time for a while, but it requires a lot of work and time to properly do it.

Here is very rough unfinished unformatted draft - https://pastebin.com/vg48efn3

Spoiler
I am at rank 2000 on tank character with no cheese. It has countless amazing things going for it:

* It's too fun and addictive. I don't remember being unable to keep track of time when playing PoE. I don't remember having just so much pure dopamine coursing through my system.
* Not losing EXP but still gaining it (this is the dream, not losing EXP just feels so good)
* It is easy and comfortable to loot (unlike main game where looting is absolutely terrible, it's baffling how overlooked this feature is, it is absolutely ridiculous that people don't talk about it a lot more - you literally click on the chest and pick your one reward, that's it - not million clicks with your character having to run around whole screen and spend half the time it takes you to do map to loot like with Legion and whatnot)
* It is incredibly rewarding and it's easy to liquidate.
* 11 new cool characters - we get to chat with Kaom and other legendary figures, their banter, their stories, their memes.
* It is incredibly deep and rich mechanic. We still didn't figured out optimal play and units. People still disagree on best strategy except flankers being incredibly important and that quick flankers / Sunset Sages are the best.
* It makes forgotten or never used mechanics shine. Knockback is useful. Chill and various slowis are incredibly powerful. Void Sphere is one of the most useful gems now. What was the name of that 2 handed mace that gave "Warcries interrupt enemies"? It is now one of the strongest items in the game for League mechanic. Out of left field but Tota also makes minion builds shine, it is biggest buff minions got in years after they endured so much beating. There are countless examples.
* It allows you to succeed with any playstyle and build unlike any other place in the game, because base requires conventional stats from you - defences, damage, etc. etc., but Tota doesn't and while having generally overpowered character would help you can win tournaments on pure skill and decision making with incredibly tanky characters (I am at rank 2000 on my Elementalist), with glass cannons, with crowd control monsters, with balanced character, etc. etc. If you stuck it's most likely skill issue. You should learn League mechanic better and adjust your strategy.

SOUND EFFECTS!

to how it actually rewards party play (everyone gets their reward), from how you will not lose match to disconnect, crash, etc. etc. and other connection issues to how rich it is lore-wise, from how amazing tatoos, omens and new uniques items are to how rewarding it is, etc. etc. Every day I find something awesome about Tota like couple days ago when I found out that it rewards every party member. Devs considered so many things for this mechanic.

Compared to all these incredible upsides many of which deserve their own articles (like how it improves PoE looting) some UI issues (I would like some improvements on that front for sure) and couple overpowered units (please, nerf Goliaths already) are absoluely nothing. Tota is better than anything GGG put up so far and base game at it's best state as well. Nothing comes even close to how much Tota brings to the table. Tota is truly peak PoE and I don't see people praise it and it's various aspects nearly enough.
"
Lyutsifer665 wrote:
"
SunL4D2 wrote:
"
kekoyaso wrote:
who defend this league pls go play somthing else

this league worst in the worst not even talking about rewarding system

all about TIME INVESTING


You may not like it but Tota is objectively one of the greatest (if not the greatest) Leagues of all time and it's not even close.


not even close? not even crucible where we were "most powerful we have ever been" and getting a good crucible weapon tree was basically "free"?

"

Full Crucible tree generallly only costs 20-40 Divines to make. It's basically free.

I never once said that Crucible is good League. It just provided unrivaled power creep and build opportunities. It was very ironic that such otherwise terrible League would do that.

"
crunkatog wrote:
The major difference between TOTA rewards/Sanctum rewards/Ultimatum etc. and "monster drops" is that the latter are responsive to a variety of map IIQ/R mods, and the former are NOT. Heist is sort of in between. Your rewards are in discrete chests but the contracts and blueprints can roll mods that have an effect on chest quality, quant, and rarity. And there will always be demand for loose loot systems that let you jack up the IIQ/R to astronomical levels.

While I can get behind fixed rewards for TOTA or specific itemized rewards for Heist, there's some player agency and planning involved in setting up/revealing rooms in blueprints, leaning hard into a faction for TOTA, or even steering the cart left right or down in Delve to pick rewards.

Take this away, either by not allowing any player agency or by arbitrarily removing player choices from a decision tree a la Sanctum, and the fixed reward looks a lot less fun and exciting.

It's still an improvement on random FFA monster drop rewards for some types of gimmicks - the only benefit to having random drop tables is for party play, and other games show that you can allocate fixed reward chests for each surviving player at encounter end so that each player is rewarded for their contribution regardless of whether they were the primary DPS or not; but allocation is fixed as well.

I remember when Ruthless went live and the patch notes described how loot allocation would be stripped down to always-FFA to "enhance player tension" or some such sentiment. A lot of devs still view this type of player interaction as essential to the culture of a multiplayer game. I disagree in that it should be an option if you want it, but if you don't, the allocation choices should be more robust (map owner, perma alloc on kill, short alloc, FFA, and party leader.)

Imagine being able to just open a chest at the end of a flawless chayula in a rota, and receiving a roughly equal share of a fixed loot pool regardless of whose hideout you're doing the rotas in, who killed chay, who supported, etc. And also being able to apply a loot filter to the chest, so a large random assortment of guaranteed itemized drops wouldn't scroll offscreen. You could pick out your purple blessing and your breach rings and whatever maps or cards you like, and leave the rest behind or drop them on the ground for someone else (as FFA loot ofc).

It could be so much better than it is now, and itemized reward chests seem a step in the right direction.

You have problem with party looting mainly? I would like option for isntance owner to keep all the loot.

"
feral_nature wrote:
yeah this has to be the greatest league after kalandra!

Some people unironically love Kalandra. I don't understand them. The only thing I can highlight there is puzzle gameplay.
Last edited by SunL4D2 on Sep 13, 2023, 6:40:56 AM
I'm really enjoying the league mechanic after making a build specifically for its the best league in terms of how much we can engage with it and cost to do so other leaghed that come close are heist and delve nut ino tota is better
"
CAPSLOCK_ON wrote:
I'm really enjoying the league mechanic after making a build specifically for its the best league in terms of how much we can engage with it and cost to do so other leaghed that come close are heist and delve nut ino tota is better

Yeah and Tota has so much more going for it.

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