0.9.10 Patch Notes
Nice, see that most, if not all, the bugs I reported have been fixed, like the infinite punctured and the whirling blades missing :D
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" A callback to good old Bnet via /squelch and /unsquelch was the something I actually requested in the General Discussion board. Didn't get many responses, but looks like it got the one response that counts. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Huh. My mace dude is now an actual cultist of Chayula. That's kinda wild. |
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" bows are bows ... 2h weapons -> axes, mauls, staffs, swords Шось? (IGN: Owner)
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" " Sometimes we forget to reply in the initial threads that issues are reported in but they still get fixed anyway. There's often a delay between it getting entered into our issue queue and when it's eventually resolved. | |
Mostly exciting changes.
I'm a little sad that you listened to the people who create a topic the first time they can't progress by spamming their main attack skill and made act 1 normal easier again and nerfed so many monsters though, especially the ones which could be dealt with very easily by using resistance equipment in the right situation. That was unneeded in my opinion. Disregard witches, aquire currency.
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"Yes. They are not, however, two-handed melee weapons, so the passive skills that affect those won't work for bows. | |
I really hope you guys managed to nail that Out Of Memory bug.. every time I switched scenes, I had a 50% of crashing the program. not much fun.
Awesome patch again GGG! Canñt wait to respeck my marauder into a new build I was waiting to try out. Don't Touch my Sweep please GGG!
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" In general, yes, but for the damage increase, the patch note specifies two-handed melee weapons: " | |
haloja I love you
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Excellent content/bugfix update guys, im impressed! Also, really hoping theres less crashing on switching zones. Glad to see whirling blades (hopefully) get fixed too! Not to mention nerfing weapon elemental damage a bit.
On a side note, since I know you're here, can I get any word on planned nerfs to Flicker Strike, and the ability to turn particle effects off/lower res textures? Flicker is way too strong (personally I feel now it just needs a bit of a damage nerf), and my laptop just barely runs the game, and I know being able to turn down texture res/turn off effects is generally pretty standard for games these days, mainly just looking to see if you guys do have that planned sometime. Anyways, great job, excited to hop back in and spend an hour seeing what ya did to the shill tree! Last edited by IlfirinVelca#5177 on Jun 4, 2012, 3:14:48 AM
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