time for 20% death penalty
" Different opinion how? What they gonna eat for breakfast tomorrow? Cause you clearly didn't state that they are 100% up for it, there can be a lot of opinions about anything. Anyways, I applaud to those your friends... whoever they are. Stupid PoE2 Particle System Patch...
New mute system is another hot garbage. | |
" You don't die when you DC thats why some people use dc macro to avoid death in hc Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Oct 11, 2023, 12:44:09 PM
| |
" Different opinion - that they think this might work. Why are you so interested in their breakfast? are you out of arguments already? Are we going this direction now? I think you're trying to change the topic now, because you know my arguments are valid and reasonable. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs on Oct 11, 2023, 12:46:22 PM
| |
" More like you yourself proved it's an entirely subject argument and there's no point in continuing to beat the dead horse down. "You're convinced", "hopefully", "your friends", [Removed by Support]. Ruthless should be [Removed by Support]. Last edited by Tai_GGG on Oct 11, 2023, 1:22:22 PM
|
|
@Nom: I believe you are mistaken in believing that the "majority" of players want the game to be hard. Furthermore, you are DEFINITELY mistaken in your belief that we play this game BECAUSE its like a job.
I think a very small minority are diehard challenge chasers. This is why the population in HC, SSF, and Ruthless is so so so small. We KNOW that it is small. People DON'T want artificial challenge. There are significantly more posts asking for an "easy mode" or a "solo version with better drop rates" than there are posts asking for a harder game. And of course your friends in-game would likely agree with your opinions: that's probably why they are your in-game friends in the first place and you enjoy talking to them, because you think and enjoy the game in similar ways. That does not equate to the "majority". Of course nothing I say can be proven per se, but the statistics we do have indicate that there is far more interest in the "easier" modes of play than there are in "harder" modes. So asking to make the game EVEN HARDER for everyone is going to do exactly what others have said: alienate the main base. One of the main reasons PoE hasn't exploded onto the arpg scene quite like other games (in terms of total and continuous players) is because it IS harder than most arpgs already. This keeps the VAST majority of players out. Make it even harder and this game will bleed like a fresh gunshot wound. Last point: slower does NOT mean harder. PoE 2 is going to be slower, but we have yet to see whether it will be HARDER. I tend to think it won't be. An increase to the exp penalty has no connection to "difficulty" and shouldn't be talked about in the same breath. You seem to have lost your original point that this entire thread was to deter people from making glass cannon screen shattering builds. Your idea would do nothing to change that. NO idea you have presented would change that, and now its just devolved into arguments for arguments' sake. You want to take on power creep? It certainly has nothing to do with doling out punishments: perhaps look at the numerical changes, items, and mechanics that actually create power creep. Increasing punishments changes absolutely nothing about power creep. Last edited by jsuslak313 on Oct 11, 2023, 5:09:38 PM
|
|
" Let me remind yet again that problem is not just the penalty (poe2 probably will have penalty too), but combination of penalty and unpredictable wild threat spikes which cannot be analyzed and aren't telegraphed with AN mods stacking and all the visual clusterfuck here. We cannot even see when mobs score crits on us (btw adding MTX to show crits on nearby mobs would have been nice, instead of stacking more and more vfx on players). If anything, I've learned one thing here: you want to juice content, you will die eventually, regardless of any and all your efforts and defenses, might as well pay for 5-way rota a fraction of what you would have paid for crazy defensive gear. You can also see that GGG basically agrees with "angry casuals" arguments for poe2, they removed damage bonuses on support gems, they reduced monster density, they reduced combat speed (latter is most hard to preserve from creative nolifers though). If that takes off, you'll see that much fewer casuals will complain here, I definitely won't. In souls-like games you control the gameplay, and don't have to go triple reckless rush to progress, rewards are given for getting specific things done, not for amount of grind itself. In poe, your control ends when exiting hideout, from there you just hope rng will hold. Last edited by Echothesis on Oct 11, 2023, 7:12:20 PM
|
|
Oh i see where you're coming from.
But something more realistic. How about we lose 20% as OP mentioned but we drop all items we have equipped on the ground (D2 style) but we can get back some of your lost exp when we reach our corpse? Reasoning: ------------- Each death is impactful and may cause consecutive deaths since we have no gear or shitty replacement gear. But managing to reach our corpse will be a mini-win (restored some of the exp loss) , sorts of and a mini game. Results: Getting to our corpse = same exp loss as before Not getting to it/dying before = 20 % loss. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0 on Oct 11, 2023, 7:44:21 PM
| |
" Never...no....not ever....not again....never ever ever. This was the worst part of D2, and quite possibly the worst aspect of any aRPG I have ever played in my life. The idea of running naked to recover your body makes no sense, and the fear of losing all your items if you mess it up is just way too intense. If I wanted that, I'd be playing HC. Corpse Ghost runs is just tedium for the sake of tedium. |
|
"Characters do tend to die to the "I GOT DCED" type of disconnect. The "uncontrolled" connection or client based ones leave the character for 6sec (or whatever its now) helplessly in the game. The "controlled" disconnects done by logout macro do not have that effect if the disconnect message is successfully sent to the server. "Client crash death is something which they could fix in most cases if they would want to. And the 6sec disconnect timer is also something which they could improve easily. No wonder it's lost, it's in the middle of the jungle!
| |
Regardless of preventive measures to "get disconnected", dying from this and punishing players with exp deduction is stingy. The experience of playing becomes horrible!
|
|