time for 20% death penalty
" They could easily damage leveling services to the point of them getting low usage by killing party XP. Just making it so that XP per monster is the same with party and is divided by party members. So in party of 5 you get 20% of solo. Very simple mostly-fix of this. Disclaimer: Not promoting the 20% or 50% or whatever - to me 10% is roughly the same as 50% ~= I dont care. No wonder it's lost, it's in the middle of the jungle!
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Hope GGG is testing higher penalty with events. Bump
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
" Probably has nothing to do with a regular course of the game though. Event progress is not voided this time? You can trade, you can group so it doesn't seem to be SSF even. Most likely just to make the event ladder more challenging and harder to get free MTX's, especially for those who aim only for those. Stupid PoE2 Particle System Patch...
New mute system is another hot garbage. | |
" We would have ssf only if that was the case because the events don't get any harder even with a 50% death penalty. It's just some concept testing for PoE2 or even just something for the next league. Could also be just for ruthless which is again nothing but early PoE2 alpha testing. Flames and madness. I'm so glad I didn't miss the fun.
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" Maybe some concept for PoE2, or maybe they will build a league around higher penalty somehow with some crazy idea. I doubt though they will just blatantly smack more death penalty out of nowhere without reason. But very likely that it's just for the event. Also, SSF wasn't planned initially it seems and added later. If you will read the forums there was an outcry about not having SSF in the events. And then it happened. So the 50% idea came before as probably some form of penalty for party play/trading. Nevertheless, with 50% penalty SSF or not, it is still harder to get those levels since half XP lost on death... Takes longer if you die, you need to be more careful = more challenge. Stupid PoE2 Particle System Patch... New mute system is another hot garbage. Last edited by y3lw0rC on Nov 7, 2023, 12:04:38 PM
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Not even one week into the league and already lvl 97 without any rotas, 5ways or any other carries. GGG LEVELING IS TOO QUICK, 20% EXP ON DEATH PENALTY!
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
" There are people in HCSSF at 100 already. Maybe it’s time for you to move there or, if you think you’re not good enough for HC, to Ruthless. |
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" Ruthless is not 20%. I want it in regular league. IT IS ABOUT TIME. Biggest compliments for my crafted items - "bs, they must have been RMT'ed"
I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. | |
Maybe before making higher death penalty they should improve servers and introduce rollback? I have 500mb/s internet and die several times at delves purely due to high Latency.
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this game has strayed so far from its roots.
we used to take months to get to 100. people getting to 100 in a short few days takes away from the accomplishment of our veteran players who had to buy t16s at 1 exalt each. i say we make a 100% xp penalty to compensate. the game is just too easy right now. you got 99% xp and you died? have fun trying again with 0%! you need to be punished for playing badly. also reaching 100 itself is unethical. you have one passive point and a few extra HP. THATS HUGE!. why do level 100s not care about dying anymore? its unfair to the ones who are below 100. we need players to take the game seriously and actually worry about dying instead of the current glass cannon meta. to do so we should make it so that level 100 that die are voided. you should have been more careful with the choices you make. if you're not even worried about dying, whats the point of even playing? [Removed by Support] Last edited by exsea on Dec 15, 2023, 2:54:19 AM
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