POE builds are overcomplicated mess.

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kuciol wrote:
PoE builds are just as complex as you are willing to make them.

That's not true...
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cursorTarget wrote:
That's not true...


Nuh-uh!
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:

Nuh-uh!

I'm thinking how to build the miner which summons totems exceeding the max limit, because mine is a separate instance. Or summoner with summons using mines. Because some dude on the forums told "PoE builds are just as complex as you are willing to make them".
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cursorTarget wrote:

I'm thinking how to build the miner which summons totems exceeding the max limit, because mine is a separate instance. Or summoner with summons using mines. Because some dude on the forums told "PoE builds are just as complex as you are willing to make them".


We talk about real builds, not gimmicks. Just think about it. Do your build really needs militant faith for example? I bet you dont. Does it make build better? Yes. Does not having it break your build? I doubt that. Can you play mines with just generic gear? Can you do that with boneshater? or ED? Yes you can.
Last edited by kuciol on Nov 30, 2023, 9:50:21 AM
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cursorTarget wrote:
"
ArtCrusade wrote:

Nuh-uh!

I'm thinking how to build the miner which summons totems exceeding the max limit, because mine is a separate instance. Or summoner with summons using mines. Because some dude on the forums told "PoE builds are just as complex as you are willing to make them".


The way I understood kuciol's statement was that you can make the build complicated like that or just use whatever skill is at the end of that chain.

Remember the guy who made a Mirror/Blink Arrow summoner? You don't need to do a crazy setup like he does to play a minion build and just may play an SRS Guardian or Necromancer.

You can also 'just' play Lightning Arrow instead of balancing elemental damage for Trinity, or doing a Cast on Crit bow build.

You can get the job done without overcomplicating things, and that was the point.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:

Remember the guy who made a Mirror/Blink Arrow summoner? You don't need to do a crazy setup like he does to play a minion build and just may play an SRS Guardian or Necromancer

Yeah, but BAMA is very old build, from time to time appears on the horizon and then disappears again.

I just don't like the way it was formulated. You are still limited a LOT by the game / engine mechanics. You can't do whatever you want, it is not Minecraft or Arma (with very flexible tools) or even Unreal Engine / GNU C(++) Compiller.

Moreover if you take into account build effectivity and the cost (currency and your time), the total amount available ways to make something decent is waaay lesser than it could be. It's an illusion that PoE has an infinite posibilites to build.
Last edited by cursorTarget on Nov 30, 2023, 11:03:23 AM
There hardly is anything besides the universe that is infinite, apart from maybe human stupidity. But if we're talking build possibilities in the ARPG universe then PoE takes the cake beyond all else
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
cursorTarget wrote:

Yeah, but BAMA is very old build, from time to time appears on the horizon and then disappears again.

I just don't like the way it was formulated. You are still limited a LOT by the game / engine mechanics. You can't do whatever you want, it is not Minecraft or Arma (with very flexible tools) or even Unreal Engine / GNU C(++) Compiller.

Moreover if you take into account build effectivity and the cost (currency and your time), the total amount available ways to make something decent is waaay lesser than it could be. It's an illusion that PoE has an infinite posibilites to build.


Nobody, even once stated that there are infinite possibilites in PoE. But builds are as complecated as you want them to be. You can play generic fireball elementalist or you can go crazy and throw some stupid shit like spellinging brand recall nimis, sire of shards arcanist brand fireball. The crazy thing is you can make that shit work. Will it be costly and time consuming, hell yea. Could you do something else cheaper? Sure. But the possibility is there if you want it. Thats what i meant. How did you come to the conclusion that i think everything is possible is beyond me.
Last edited by kuciol on Nov 30, 2023, 11:27:22 AM
It's not mandatory to follow someone else's build. Think of your own. Complexity depends on what you require of the build.
To the assertion/question: "I make a fireball witch with a wand and take all of the fire nodes on the tree... why am I not successful?"

I believe the premise here is flawed. The only way I can explain this is in terms of Diablo 4 which is a much more straight forward game.

1) You can just make a witch, grab a wand, and stack fire damage and make it work to a CERTAIN POINT. Typically starter(white) to intermediate (yellow) maps.

2) POE's focus on power is in the next layer which you HAVE to learn if you want to move forward. That is the game.

For example, Diablo 4 would stop at stacking fire damage and maybe some other thing that is generic like "damage to nearby enemies".

Where POE excels, is it makes you ask the question: "How can I make this do more damage?". You then realize that fireball, the spell itself has multiple components other than "fire damage". Projectiles, Damage over Time with Ignite, or Hit based fireball. Should I cast the spell myself or put it in a mine or totem to cast for me? What do skill levels do for the damage? How do I make it higher than 20?

Each of these ideas can be scaled further IF YOU CHOOSE to do so.

So that fireball witch, would scale fire... and the scale the crit... scale fire penetration... include a curse to reduce the resistances of monsters further... include an alt ailment such as scorch to do even more damage and so on.

Does that require knowledge? YES. Does it require experimentation? YES. Does it require experience? YES.

BUT that is the WHOLE game. That is the point of it... to figure this puzzle out. Your first characters aren't good. Then you ask questions, experiment, test things, and your character gets better.

Over a period of time (probably multiple seasons) you will become a master at scaling the damage of fireball and then you go to the next skill!

The mess is the game.

You aren't going to kill the hardest bosses in this game with a single-dimensional build. This is not Diablo and that is why I play it. Asking this game to be like others doesn't make sense at all.

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