POE builds are overcomplicated mess.

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SerialF wrote:
there are items for instance where you have to farm one specific map for hours to drop one specific divination card.


This is fine, the whole genre is about grinding gear and finding the most effective ways to do it.
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dima_dunedin wrote:

I'm asking, why it is not the same level of quality?
I don't want to find currency, I want to find loot. In D2 Resurrected in 3 month I've got enigma, windforce and plenty of other near top tier loot and runewords. Here in 1000 hours I found one good item. ONE.
Crafting. Why buying good 6 links item is much cheaper, than make 6 links myself? I bought 6L ES armor with ES 700+ for two exalts. I never found ES armor with ES more than 500 in game, and if I want to 6 link, I need to spend 1500 fusing orbs. So why even bother with crafting 6L 500ES for 1500 fuses, when I can buy 6L 700ES for 2 ex?
What is with balance? Why I'm fighting some rare mobs for minutes and kill white and blue mobs in milliseconds? Don't you think that it is not how the game should be working?

The game is balanced around the trade. You have to read CW's Trade Manifesto to clear things out. GGG made trading is more profitable than aquiring items by farming.

As fot the rest, it's definetly problems for the PoE but fanboys defend GGG assuming you're not good enough to understand sacred principles and vision of the developers.
Last edited by cursorTarget on Nov 28, 2023, 7:26:10 AM
People play on self-imposed hard mode (playing w/o trading) + they dont follow any build guide and then come to Forum and ask for GGG to change the game because its too hard the way they play.
So you saw the passive talent tree, the number of skills and supports, and thought: "This is going to be simple"?
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trixxar wrote:
So you saw the passive talent tree, the number of skills and supports, and thought: "This is going to be simple"?


No, he thought "You need to make it simple because D2 was simple".
It seems a lot of the old timers here seem to have mistaken complexity with depth.

When this game started out, you could play a fairly straight forward build and do all the content, it just took you longer or you died more frequently, but it was reasonably achievable. There was also available some interesting interactions for those that wanted to be innovative or try something unusual. I took my fairly basic self cast Arc witch using The Three Dragons to mid 90s back well before there were ascendancies, cluster jewels or any similar items and crafting consisted solely of Alt/Regal/Exalt slam or Chaos spamming.

Over the years though, the never ending dumping of various mechanics, the neglect of established items and skills, the power creep to appease the PoE cartels have resulted in an absolute mess of a game.

PoE turns the game theory of "Easy to play, difficult to Master" on its head. Once you have amazing wealth you can buy all you need to make the game easy. Starting out though is an absolute nightmare for new players. On some level I still believe PoE is meant to be a critique of modern western capitalist society, demonstrating the inherent flaws in allowing a small class group to acquire massive wealth. Anyway, let's leave the social philosophy for another thread!

The game could actually be amazing, and it doesn't have to make life miserable for lower level or lower experienced players to do so. The investment in unravelling the Gordian knot of current PoE is probably not worth the effort, and is likely one of the major reasons PoE 2 will be a separate game.

I think there's enough room here to recognise there are some awesome aspects to PoE, while not being blind to some pretty major problems with the game too.
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Aynix wrote:
People play on self-imposed hard mode (playing w/o trading)

Why the hell the game forces you to trade being NOT trade simulator?
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trixxar wrote:
So you saw the passive talent tree, the number of skills and supports, and thought: "This is going to be simple"?


This!

Yes, PoE is complicated. Sometimes, maybe overly so. But the thing is; it's trying to be just that. That's its freakin' identity. So instead of attacking the queens movement pattern in chess, it's often just better to walk away in silence to find something that better suits you.

PoE absolutely has its flaws. Being complicated isn't one of them. The marked is flooded with overly simplistic games. Lets not make the market mundane by attacking the few games trying to add some complexity and depth.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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cursorTarget wrote:
"
Aynix wrote:
People play on self-imposed hard mode (playing w/o trading)

Why the hell the game forces you to trade being NOT trade simulator?


because vast majority people play trade league so game is balanced around it. Simple.
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Aynix wrote:
because vast majority people play trade league so game is balanced around it. Simple.

They are not traders. Yes. The vast majority of ppl playing trade league are literally don't trade or do it very rare. Did you even read CW's Trade Manifesto?

They are penalized for the rest of 10% traders, including TFT abusers. I already asked: why do you get the charge for the speeding not even having a car?

Or you pay more taxes if you poor, and pay less taxes if you're rich. This is how PoE works nowdays.
Last edited by cursorTarget on Nov 29, 2023, 7:49:51 AM

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