Path of Exile: Affliction will begin December 8 11AM (PST) on PC and December 13 3PM (PST) on Consoles.
In this thread, we’ll round up any questions we answered elsewhere in the community so that you can find all that information in one easy place. The most recent information will always be at the top. We intend to update this post every weekday with any questions that have been answered that day. We will also fold out FAQ news posts into this post as they happen. When we add a new question and answer, we’ll reply to the thread so that it gets picked up by various community trackers.
Head over to www.pathofexile.com/affliction to check out the trailer, content reveal and everything this expansion includes.
How much life does a Phantasm from Penance Mark have? Can you proliferate poisons (e.g. from Master Toxicist) from Phantasms to other monsters?
A Phantasm's maximum life depends on the level of the Penance Marked monster. In a level 83 area, they will have about 20,000 life. It is possible for poisons to be proliferated from Phantasms to the marked target, as long as the Phantasm is close enough for the proliferation.
Can we please have more details about the skills of the newly shown transfigured minion gems?
The empowered chaos DoT aura from Summon Chaos Golem of the Maelström deals approximately 2.5 times the damage of the regular version, has a duration equal to its cooldown, and 50% more area of effect. It applies Withered once per second to enemies in the storm.
The impact from Flame Golem of the Meteor is an attack that also leaves an area of burning ground. Because Flame Golem's other skills are all spells a direct comparison isn't possible, but the damage is fairly high.
The dash attack from Summon Reaper of Eviscerating is identical to the regular version, but has no cooldown.
Raise Zombie of Slamming uses the same slam attack that default Raise Zombie used to use.
Is the ''Maximum 3 summoned Golems'' line from the ''of Hordes'' variants of Golem Skill Gems global or for that specific Golem?
It is specific to that instance of the skill. For example, if you have both a normal Stone Golem and an Ice Golem of Hordes socketed, you could have 3 Ice Golems summoned, or 2 Ice Golems and 1 Stone Golem, but not 3 Stone Golems. The same principle applies to different versions of the same type of Golem.
How about details of the Warlock's Penance Mark skill?
Whenever the marked enemy is hit, it spawns 3 phantasms, no more than once per second. The phantasms are regular enemies and will fight you while they live, but expire after a few seconds if not already killed. They grant flask charges and vaal souls when slain (but don't drop loot or leave corpses).
What does Dark Effigy from the Warlock of the Mists do?
Creates a Dark Effigy tethered to you. Damage you take from enemy hits is taken from the Effigy's life before yours, and 200% of damage the Effigy takes from enemy hits is taken from your life before its own. The Effigy is destroyed if you get too far away from it.
The effigy is not a minion. Its life scales based on your character level.
Does only Ice Golem have the ''of Hordes'' Transfigured variant, as shown by the third batch of Transfigured Gems?
No, all Summon Golem gems will have the "of Hordes" Transfigured variant to make up for the Anima Stone Unique Jewel no longer having the "+1 to maximum number of summoned Golems" stat, as mentioned in the patch notes.
Transfigured gems can be corrupted to Vaal versions of the gem, but the Vaal Skill that gets added to the Transfigured gem will be the normal Vaal Skill and not a Transfigured version of the Vaal Skill.
Blink and Mirror Arrow of Prismatic Clones causes your new minion allies to use Elemental Hit. What gem level Elemental Hit is the damage based off?
It is not directly comparable to the player version of Elemental Hit. It has the same base behaviour of picking an element and ignoring damage of other types, and can be manipulated by Combat Focus jewels, but it does not have an area of effect component or deal more damage to enemies per ailment on them. It also only has a 20% chance to freeze, shock and ignite. The description will be updated to refer to it by a different name to avoid being misleading.
Similarly, the Bombarding Clones variations will be updated to not call out Rain of Arrows by name, as the clones only fire 11 arrows by default rather than any of the amounts available to players. The skill is otherwise mechanically identical.
The three Enriched Eternal Labyrinths modify the Divine Font and/or Lab chests in various ways. How will these work after the patch?
The Eternal Labyrinths of Fortune and Opportunity are unchanged. The Eternal Labyrinth of Potential does something a bit different to what it used to, but you'll have to find out exactly what for yourself!
Contagion of Subsiding reads, in part, ''each time it spreads, it only deals three-quarters as much damage as before''. If it spreads twice, is it dealing 56.25% base damage to foes affected, or 50%?
56.25% (which also prevents it from running out of damage entirely after 4 spreads).
Unlike normal Ascendancy Classes, respeccing points in a Wildwood Ascendancy Class only costs one refund point per passive. Also, you do not have to fully refund your Wildwood Ascendancy to switch to a different one. To change your Wildwood Ascendancy, you'll just need to find the associated Azmeri Wanderer in the Viridian Wildwood.
What happens if the target dies while Penance Brand is attached, such as if the target dies to a proliferated ignite before the brand reaches max energy?
Nothing will happen if the target dies before reaching 20 energy. The brand would detach and deal no damage. The energy is stored on the target and not the brand, so if the brand re-attaches it will have to start from scratch again.
How much damage does Raise Zombie of Falling's impact attack deal? Does my zombie limit matter?
It deals 2.5x the damage of a regular zombie melee attack. Your zombie limit doesn't matter unless that limit is zero, since that prevents you from summoning zombies.
Something came up today that prevented us from getting both the first batch of Transfigured Gems and the regular 20/20 Gems today. We apologise for the delay and are keen to release them as soon as possible! To hold you over, here's another Transfigured Gem teaser.
Update: The 20/20 Gems can be found here, and the first batch of Transfigured Gems can be found here!
Your first 2 Wildwood Ascendancy Points are acquired when you first meet the associated NPC and choose their specialisation. The next 4 points come from 2 quests from each NPC. The final 2 points come from defeating the King in the Mists, which will unlock the final 2 points for all three Wildwood Ascendancies. If you do this quest in advance (e.g. through Multiplayer), it will count towards the points even if you aren't on that stage of the quest.
How does the new Ralakesh's Impatience work exactly?
For most purposes, it's the same as actually having maximum charges. You'll gain the inherent stats granted by charges, anything that gives you stats per charge will behave as if you had maximum charges, and so forth. This just removes the abuse cases involving unequipping the boots and then spending the charges (though the bonuses are also no longer tied to being stationary).
Is the Ravenous buff lost when I change zones? Does the buff persist after I die?
The buff does not persist between areas or through death. The intention is for you to pick a monster type based on the zone you're in, whether that map primarily consists of a particular monster type. Purchasable corpses can be used in cases where you need the bonus for a particular reason, such as fighting a boss.
Can you reconsider making the new purchasable corpses able to be Desecrated? There is a risk of losing your Spectre by just weapon swapping accidentally, corpse getting eaten by a trigger, etc.
We have a solution to this issue that will prevent Spectres from being lost in Hideouts/Town due to changing items around etc. If you leave town in a way that would cause you to lose your Spectres, they will spawn on the ground around you in the next area you enter. If you lose your Spectre in any way in a hideout, it will spawn as a corpse on the ground. If a corpse is spawned this way, only the owner of the corpse will be able to use Raise Spectre on it.
Does each Wildwood NPC have a Wisp associated with it?
Yes:
Primal Wisps can be used to purchase Charms from the Primal Huntress.
Wild Wisps can be used to purchase special corpses from the Breaker of Oaths
Vivid Wisps can be used to purchase Tinctures from the Warden of Eaves
(During the Path of Exile: Affliction Content Reveal it was mentioned that Vivid Wisps were associated with the Primal Huntress and Primal Wisps with the Warden of Eaves, however this has since changed to the above)
Why did Summon Raging Spirits get its ''Minions deal X% More Damage'' line removed?
Raging Spirit Minions basic attack now have increased damage and damage effectiveness scaling with gem level roughly matching the old "Minions deal X% More Damage" modifier. This results in almost similar damage after the change. However, this does mean that Summon Raging Spirits will now not be as strong with Minion Instability. There might be a Transfigured version to help out with that though…
What's happening with the old Labyrinth Enchant system?
The Divine Font will now offer gem crafting options instead of Labyrinth Enchantments. Labyrinth Enchantments on existing items will not be changed or removed.
With Metamorph being removed, what will happen to Metamorph Stash Tabs?
The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums. The Metamorph Stash Tab Affinity has been replaced with Ultimatum.
With Metamorph being removed, what will happen to Metamorph Stash Tabs?
The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums. The Metamorph Stash Tab Affinity has been replaced with Ultimatum.
What's happening with the old Labyrinth Enchant system?
The Divine Font will now offer gem crafting options instead of Labyrinth Enchantments. Labyrinth Enchantments on existing items will not be changed or removed.
Why did Summon Raging Spirits get its ''Minions deal X% More Damage'' line removed?
Raging Spirit Minions basic attack now have increased damage and damage effectiveness scaling with gem level roughly matching the old "Minions deal X% More Damage" modifier. This results in almost similar damage after the change. However, this does mean that Summon Raging Spirits will now not be as strong with Minion Instability. There might be a Transfigured version to help out with that though…
Does each Wildwood NPC have a Wisp associated with it?
Yes:
Primal Wisps can be used to purchase Charms from the Primal Huntress.
Wild Wisps can be used to purchase special corpses from the Breaker of Oaths
Vivid Wisps can be used to purchase Tinctures from the Warden of Eaves
(During the Path of Exile: Affliction Content Reveal it was mentioned that Vivid Wisps were associated with the Primal Huntress and Primal Wisps with the Warden of Eaves, however this has since changed to the above)
Can you reconsider making the new purchasable corpses able to be Desecrated? There is a risk of losing your Spectre by just weapon swapping accidentally, corpse getting eaten by a trigger, etc.
We have a solution to this issue that will prevent Spectres from being lost in Hideouts/Town due to changing items around etc. If you leave town in a way that would cause you to lose your Spectres, they will spawn on the ground around you in the next area you enter. If you lose your Spectre in any way in a hideout, it will spawn as a corpse on the ground. If a corpse is spawned this way, only the owner of the corpse will be able to use Raise Spectre on it.