Transfigured gems have near zero usability versus alternate gems from Heist

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Hixxie wrote:
I really wonder if this change was because they wouldn't be able to keep up with the balance changes for all gems in the game, and instead focus on active skillgems.

I have zero reason to use any transfigured gem, whereas Alternate quality gems had more use cases.


Can you name some of these use cases? I can't fathom how anyone thinks this. And yet people keep posting it. I don't think I've ever been more confused by a thread in the entire time I've been on the forum.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Apr 23, 2024, 4:09:37 AM
Plenty of transfigured gems are way more interesting, even essential, for different use by different builds. I think this change was just a "re-design" like explained above by others players.

Effectiveness/cooldown/secondary effect/aoe/speed...

The two gems (bossing/aoe clearing) i am using for my build (mines) are transfigured, plenty others skills are also available and almost all them (let's the 10 best skills) except 1 are transfigured versions.
Last edited by Universalis#5776 on Apr 24, 2024, 9:13:03 AM
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alhazred70 wrote:
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Hixxie wrote:
I really wonder if this change was because they wouldn't be able to keep up with the balance changes for all gems in the game, and instead focus on active skillgems.

I have zero reason to use any transfigured gem, whereas Alternate quality gems had more use cases.


Can you name some of these use cases? I can't fathom how anyone thinks this. And yet people keep posting it. I don't think I've ever been more confused by a thread in the entire time I've been on the forum.


Any Kopogero or Saddropuser thread raises more questions with me, to be frank. Still, I think this opinion is most seen from people who play PoE casually or only play it on and off. I have yet to see a single experienced player say this, and the statistics from websites like poe.ninja back this up
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
i am only useing one transfigured gem. frost bomb of forthcoming.
it causes more damage with my build than regular frost bomb.

that is all.

I use 6 skillgems. only one is transfigured.

I used to have half of my gems that were alternate gems.
they might have been overpowered, but they were not ill conceived.
a more subtle hand might have fixed things.
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AgnosiousD wrote:
I use 6 skillgems. only one is transfigured.

I used to have half of my gems that were alternate gems.
Okay, but it's a bit like saying I have 110 passive skills allocated and only one of them is a keystone. That's the design - they're supposed to be substantial changes in the small niche they occupy; it's normal to not use many at once.

To me this is the bit that transfigured gems get right. I don't think it's about the old alternate gems being "overpowered", as such, I think it's about making the differences "chunky" enough to warrant existing at all. The game doesn't need another layer of small incremental bonuses.
There is little difference running continuous alternate gem heists, compared to the now running lab. If you die in either, you get no loot.
But the fact is, Heist has now lost a tonne of value.

The difference is they removed more than they gave back, but they gave back different alternatives. Not all of them have worked out, it's shuffled the meta a bit.
But mainly, it's brought the price of skill gems right down to the ground.
Do you know what I used to pay for phantasmal unearth and phantasmal cremation?
They were like 10+ div each, it was a build only for the elite who could afford 20 div for the 2x required skill gems. nowadays? Unearth 21/20% is less than a div, Cremation of Exhuming is cheap as.
But that's one example of alt gems that are still current today.
Chaos Spark is gone, unless you can afford / luck an original sin ring.
Chaos Detonate Dead is gone, although I wasn't sure that was a thing pre-change.
And many more...

tl;dr - the pace of the new gems is a lot slower than we'd like, our favourite builds from the past aren't currently available and the new alternatives aren't better.
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Jixa87 wrote:

They were like 10+ div each, it was a build only for the elite who could afford 20 div for the 2x required skill gems. nowadays? Unearth 21/20% is less than a div, Cremation of Exhuming is cheap as.


20d wasn't really much or elite level even leagues ago. lol
Flames and madness. I'm so glad I didn't miss the fun.
OP is trolling. Almost everyone is running a transfigured gem as their main varient.

That being said, alt gems were cool too.
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Ayxera wrote:
OP is trolling. Almost everyone is running a transfigured gem as their main varient.

That being said, alt gems were cool too.


And yet, for some odd reason, he bumps the thread every day. People have overwhelmingly agreed that Transfigured Gems are great and personally, my only takeaway from this thread has been that maybe we need more ways of acquiring them (e.g. via divination cards)
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
my take on them is that these are quite binary - good or trash, best pick or never pick

i case of some skills - it makes sense. Lacerate could be made in several ways: bleed, corrupting blood hybrid, impale or even voidforge

GGG noticed and made variants tailor made for these very scenarios. if you want Lacerate bleed there is 0 reason to NOT use Lacerate of Haemorrhage because for this particular scenario it just blows regular pick out of the water

Buthering is similar but for a playstyle - people memed this skill, but i bet they have never actually played it for its strength (the AOE is.. screen wide, like entire screen wide)

these are the good outcomes

sadly, there are cases when the 'alternative' version is just 'trying too hard' (spectral throw of not doing a thing for half of the time) or the use case scenario is just weird (Ice Trap of Donut) resulting in degenerative gameplay

im sure that there are scenarios for alt Lightning Arrow to shine - the concept seems fine on paper. but Volcanic Fissure is just lame version of VF of Snaking, no reason to use basic version. Earthshatter - similar stuff, the one prong version is just.. bad? tried to make it work (regardless of numbers, just gameplay) and.. i just dont get it. my fav minion skill - animate weapon: why would ANYONE use regular when Ranged Arms are just.. better in EVERY way possible? picking Ranged Arms frees resources otherwise wasted for: minion speed, minion durabiliy and aggression. you not only get great ranged damage but you can save like 20% of your entire build's budget.

so.. yeah, some skills turned out ok (Lacerate i think is great set of 3 different but reasonable picks) some are just bad


what i miss are quals from alt supports. these actually fixed some builds (elemental leech for marauders via alt EDWA)

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