Soul Eater + Invulnerability Aura needs to be removed. The amount of lag added is unreal at times.
The invulnerability aura is pretty ridiculous. A handful of mobs can quickly turn into 30 that just won't die and trying to pick out the one with the aura in that whole mess is like finding a needle in a haystack.
The game overall has some serious visual readability issues with all the screen vomit. The only people I ever see trying to argue that none of this is a problem are running uber-meta setups that just delete the entire screen and they never have to think about it.
General discussion gaming forums are almost always a cesspit of ignorance and trolls.
I understand temporary buffs as part of a mechanic. I understand mechanics where you may have to pull the boss to a certain place before it can get damaged. However, a mob that is permanently buffed to the point that it is literally unkillable is bad design, and we've seen this for a few leagues now. This is why I worry about PoE2.
Big disagree, your build is just bad.
I thought this thread will be about actual immortals monsters(those do exist)
and lag your computer in to the crash state.
Example: Immortality shrine+bow build with many projectiles that chain or spread dots.
Or valdo maps with "monsters outside 2m radius from player can not be damaged" I had to win such map with average of 0 fps
this was my reward.
Or at least the bad design which is phase bosses, that just bug in the animation set and even tho they have 0 hp for said phase will attack for next 3 minutes pretending to not be completely crushed...
We need more monsters that are actually stronger, like triple wisp buffed with 100% fracture and tormented spirits. And none of these lag your computer 0fps actually immortal mobs.