3.24.2 Hotfix 5
" thats your own fault. A clearly bugged interaction, You knew it, It broke the basic item rules. I'm also sure they will get people that made items in mass to trade |
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noice cheap gear ---- where are the heads of the people that bug abused in early league? still can't see bans. |
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" Yes, you should be banned for your made up condition. The TOS clearly says if you find and use an exploit, you will be banned. |
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" So if someone made the item just to test it on some shitty blue item then deleted it after , they should be perma banned? Why should people that never made them but simply traded them be banned? It's not like they made the money be created out of thin air, someone else farmed that currency and used it. Plenty of people spend divines on items that end up being fixed later on or on skill gems that end up being nerfed. And I doubt people that used them without creating them generated way more currency. Theres plenty of builds in the game that do all content. Headhunters are under 7 divines and K-touch is 2 div. |
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why is there so many people crying about this and calling out for bans? it was obvious that was going to get fixed, its not the first time that happens.
if you spent big money on these items seriously and did not do it just for the memes you're dumb af, dont know what else to tell you lol |
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Hopefully you guys don't forgot to fix the way to restore those "bugged" sockets back (like imprints, and maybe giftwrap).
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" Because they have banned for exploiting in the past, they should be consistent when they hand out bans. And anyone that has been using it since day 1/2 should be banned definitely. Last edited by gryphon79#7049 on May 3, 2024, 8:38:48 PM
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They let Herald stackers carry on til end of league and all those cluster jewels were changed at league end, no problem
need to do the same thing here did letting herald stackers have the league to enjoy OP cluster jewels break the game? no. was it fun? yes. fun because anyone could make it, same as this 6l unintended items cluster jewel herald was also unintended dont screw up GGG |
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" What is the difference? To make a 6link squire shield I need to get it unidentified then use the craft that sets the item to maximum possible sockets while it does not have the mod it limiting it to 3 sockets. To craft a specific mod on an item I need to block other possible mods until the mod I want is the only option. These both sound like a normal exploit to me. How am I magically supposed to know the difference of which one is bannable and which is normal expected behavior? I have to ask this question ALL THE TIME while I play. The entire game is a sequence of abusing mechanic combinations to get a stronger result. What makes one more acceptable while another is bannable??? Thats right its not defined so we dont know. Just because something is clearly an exploit to you does not mean I know this. What happens when guessed wrong and it turns out the thing was fine? Lost opportunity. What happens when guessed wrong and it turns out the thing was not fine but the items created are left? You didnt get it, and can never make it again while competing with those that did. What happens when I guess wrong and it turns out the thing was not fine and the items get reverted? Lost investments and GGG's time. If I dont attempt I always loose. If I attempt I might win or lose. Its always these questions, regardless of what the interaction is. Players are therefore encouraged and taught to exploit by the game's design. Why should players be banned for playing exactly as they were instructed? What is the point of having GGG make it clear "these abuses have consequences, as this is clearly players abusing a broken mechanic for their benefit." when the definition of what is abusing broken mechanics is unclear, and historically mix messaged. All that does is make me scared to play because I dont know what is safe or unsafe. |
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