A sixth map device slot

"
Nomancs wrote:
"
DarthSki44 wrote:

And I'm not hellbent on anything. The is no official certification process to qualify you as a "player of PoE", so stop trying to make one up, or discount someone's experience with the game. If individual "x", sees the game, thinks it looks interesting, and tries it, they ARE a player. I don't care how long it lasts, they played the game.

If they quit because they didn't like it, it was too hard, it was poorly explained, their PC ran it like shit, or whatever the reason is, it's all valid. Again maybe you disagree, which is fine, but I'm not under some delusion, so stop with that.

Considering people that barely downloaded the game, launched it, starter creating character and decided that arpg is something they not rly want to play today, and go play BF or FIFA, then few days later uninstalling PoE - considering such players as "PoE player" and data is a stretch, to say the least.


This is very self-fulling argumentative point that is being made (if it's even in good faith).

If we can all agree, and we should since GGG does, that PoE is new player hositle, and it's very difficult to onboard, you cannot then just turn around and say those players that tried the game and quit don't count. That sort of stance makes little sense to me in the big picture.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
You cannot know what turned people away unless they comment on the forums or leave a review on Steam, Darth. It's presumptuous to assume any percentage is due to new player hostility. 100% agree that PoE is not new player friendly, but then again it never was, not even 10 years ago it wasn't. I don't see why suddenly that's the issue?

They don't need to pull a 180° on PoE1. They have their core audience for the game and they work to retain it. Usually making a game more new player friendly comes with a lot of dumbing down systems or making the game as a whole easier, which would drive away a lot of longterm fans that are invested in the game currently.

I'd rather they focus on designing PoE2 to be new player friendly and keep running PoE1 the way they have been.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade wrote:


I'd rather they focus on designing PoE2 to be new player friendly and keep running PoE1 the way they have been.


We agree there. I think they realize this gap. This is a smart decision, to cast a wider net, and appeal to a larger swath of players.

I was pointing out the fact that on scale, few PoE1 players actually make it to the depths that the game offers.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Nomancs wrote:
...And 14.8% finished A10, but 16% opened a map....


Maybe you could open maps before finishing campaign before?

Edit: wonky behaviour from editor
Last edited by hasatt0 on Jul 13, 2024, 11:03:08 PM
Just another 50c for a carry in the first week. I thought GGG was focusing on QOL stuff? But, I suppose the "professional" bossers will be happy.
I'd agree with Darthski in principle except a vast majority of changes, additions and content is aimed at the portion of players that map reliably every league.

The only thing that gates those players is if its actually gated, if it isn't they will buy it because why wouldn't you?

So adding a 6th fragment slot for the top is the same as adding it for everyone.

I personally dislike this intensely, I already find the map setup time to be tedious and far too many features lately have been hinged on bulk trading to be acceptable when GGG don't really have any infrastructure for bulk trading to begin with.
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DarthSki44 wrote:
I was pointing out the fact that on scale, few PoE1 players actually make it to the depths that the game offers.


You did point that out, but you are wrong. You're defining a random dude that installed the game in 2013 and tried it for 10 seconds as a "PoE1 player". Your "scale" is irrelevant. You even used the word "make" (present), and you have NO numbers here. I tried to show you that probably 100k characters make it to that part of the game - and you almost make it sound like GGG should ignore these?

I think GGG is doing the right thing here, righting many wrongs with PoE 2, but focusing on their core player base for PoE 1.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Phrazz wrote:

You did point that out, but you are wrong.


Based on what? Your personal experience? I did provide numbers but you disqualified them. That's your prerogative I suppose, but I don't have to agree with your premise here. Ironically you are the one without clear evidence to the contrary.

Even so let's roll with your PoE ninja analysis. With the published concurrency numbers GGG has, you are looking at a couple of million active players each league, right? That's just an estimate, but again if you take that holistically, even 100k (which is a high point estimate you gave imo) would represent only 5% if the active number was 2 million.

On that 100k, I never said GGG should "ignore them". Where did you get that? I'm merely saying that PoE is hard to get into, is tough on new players, and when you look at how many players make it to T17 or endgame bossing of PoE, it's actually not that many at all.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Jul 14, 2024, 9:43:07 AM
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DarthSki44 wrote:

With the published concurrency numbers GGG has, you are looking at a couple of million active players each league, right?


I don't know if that's right. And I don't even know what an "active PoE player" is within those numbers. You still used the words "few thousand players", which I still think is totally underestemating the fact.

But as you keep ignoring it, I'll ask you directly: With PoE 2 coming up, should the PoE 1 team focus more on the current players that actually like the game, or changing the game to appeal to more people? How many new players (as you keep talking about PoE being "new player hostile") is it possible to draw in at this point?
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Phrazz on Jul 14, 2024, 9:56:36 AM
"
Phrazz wrote:
"
DarthSki44 wrote:

With the published concurrency numbers GGG has, you are looking at a couple of million active players each league, right?


I don't know if that's right. And I don't even know what an "active PoE player" is within those numbers. You still used the words "few thousand players", which I still think is totally underestemating the fact.

But as you keep ignoring it, I'll ask you directly: With PoE 2 coming up, should the PoE 1 team focus more on the current players that actually like the game, or changing the game to appeal to more people? How many new players (as you keep talking about PoE being "new player hostile") is it possible to draw in at this point?


I didn't ignore it. Art and I discussed this specifically. I agree with what they are doing with PoE2.

For PoE1, I think they should still try and improve the game and overall player experience, not just focus on the elites. Of course that part is just my opinion, GGG gonna GGG. PoE2 is still a ways off, so imo they still have to be somewhat concerned about PoE1 league performance. Would you agree there?
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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