Does POE hate community gaming?

It's a loot based ARPG.

These naturally draw solo players who sometimes like the option of playing with friends. The idea that you want to "massively reward group play" beyond the natural advantages it already has is just silly.

This is just like the pvp talk from D2. The vast, overwhelming majority never did more then dabble in the pvp, and yet you have some who swear it was the majority. It was not. Same as PoE's events. Some partook, but most didn't.

This isn't an mmorpg, and most ARPG players don't want it to be. Why do most still play in trade? Because the game is balanced around never actually finding the items you want, and instead you just buy them.
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Bleu42 wrote:
Why do most still play in trade? Because the game is balanced around never actually finding the items you want, and instead you just buy them.


How could it be balanced otherwise? Add a dungeon or a map that guarantees a certain drop? What then? You're fully geared now and bored to death.

Trading is pretty easy and fun once you understand how it works. I can't run 40 unique maps of my choice in ssf, but I can in trade.
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Bleu42 wrote:
The idea that you want to "massively reward group play" beyond the natural advantages it already has is just silly.



the thing that frustrates me is the "natural advantages" inherent to multiplayer in most cases out weigh single player.

but thats not enough. ggg lets players get MF bonuses for partying.

as a solo player i really hate that.
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exsea wrote:

the thing that frustrates me is the "natural advantages" inherent to multiplayer in most cases out weigh single player.

but thats not enough. ggg lets players get MF bonuses for partying.

as a solo player i really hate that.


Spoiler, solo play gains you more currency than party play.
A little bit less artificial fomo would help with your self made up "hate" issue.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Jul 17, 2024, 3:01:07 AM
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Pashid wrote:


Spoiler, solo play gains you more currency than party play.
A little bit less artificial fomo would help with your self made up "gate" issue.

Start with party > Trivialize all Content at Day 2 > Gear Up > Trivialize all Content Solo
No problem found here.
On Probation Any%
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Dxt44 wrote:

Start with party > Trivialize all Content at Day 2 > Gear Up > Trivialize all Content Solo
No problem found here.


So literally everything a solo player can also do if they care enough to pull of a 30h poe one sitting shift like your favorite streamer, gotcha!

Less artificial fomo helps in pretty much every case, even irl.
Flames and madness. I'm so glad I didn't miss the fun.
Last edited by Pashid on Jul 17, 2024, 3:05:17 AM
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Fapmobile wrote:
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Bleu42 wrote:
Why do most still play in trade? Because the game is balanced around never actually finding the items you want, and instead you just buy them.


How could it be balanced otherwise? Add a dungeon or a map that guarantees a certain drop? What then? You're fully geared now and bored to death.

Trading is pretty easy and fun once you understand how it works. I can't run 40 unique maps of my choice in ssf, but I can in trade.


Nope, not at all.

And it's kind of disingenuous to immediately go to the extreme end of the argument. Many players who don't like SSF balanced around trade don't also advocate for something as broken and boring as guaranteed drops.

But we can take something like voidforge as an example. It should not take, on average ONE THOUSAND, SIX HUNDRED maps and FOUR HUNDRED guardian and elder guardian maps, JUST TO fight uber uber elder one hundred times, for the AVERAGE drop chance. Not only do you have to have 1,600 specific map drops, but you need the subsequent fights to also drop the 400 correct fragments so you can fight the boss 100 times.

That's the kind of stuff I'm talking about. These are limited leagues that only last a couple months and in solo self found. Stuff like this brought up to reasonable levels isn't too much to ask. It would be *infinitely* more fun to know the boss I've spent hours farming to fight once has a, say, 1 in 10 chance to drop the sword as an example.

Buying your gear only feels good because you're GETTING the gear you want, not *because* you're trading for it. I posit that actually finding the gear you want to use off the monsters you kill feels the best. Hell, if you want to call it babySSF just to feel better go ahead. But some sort of increased drop rate SSF would feel a lot better then the current game.
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Pashid wrote:
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exsea wrote:

the thing that frustrates me is the "natural advantages" inherent to multiplayer in most cases out weigh single player.

but thats not enough. ggg lets players get MF bonuses for partying.

as a solo player i really hate that.


Spoiler, solo play gains you more currency than party play.
A little bit less artificial fomo would help with your self made up "hate" issue.


oh really?

i wonder why there are people who have free xp parties on 820.

surely its out of the kindness of their heart and have absolutely nothing to do with the fact they get better stuff at the end.

and i know for a fact the host usually does not want to start running until they get a full party. i wonder why.....

also, based off personal experience. me and my friends go solo for most of the time. but when we do master rotas amongs our friends suddenly we're dropping exalts (back when they were a thing). but for sure personal experience means nothing to you since rng is rng right?

[Removed by Support]
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Pashid wrote:
So literally every thing a solo player can also do if they care enough to pull of a 30h poe one sitting shift like your favorite streamer, gotcha!

I think you quoted wrong guy. I hope your math is better.
On Probation Any%
i m gonna just pre emptively add this.

@pashid

solo play gains "You" more currency than party play is what you mentioned.

you know what. i am forced to agree with you because you are right.

the game barely increases the amount of stuff dropping for playing with more players. BUT to compensate, they increase the rarity.

so for sure, you can get more loot solo. but even by default you're getting better loot if you play in a party.

the party as a whole has a higher chance of dropping a divine as a solo player.

map costs can even be shared by a party and some guilds do it very efficiently.

and with a full party the chances of dying become greatly reduced.
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