Random crashes since pre-patch of 3.25
Hey!
I keep getting random crashes since the update a couple of days ago. Playing the leauge start has been a horrible experience. I've tried most of the usual stuff, like turning down settings, clearing cache etc. Have over 2500+ hours logged on steam for PoE. I have never had anything like this, almost never crashed the game before the pre-patch. Tech im running on my PC: - Intel I7 12th Gen CPU - MSI 2060TI super GPU - 1000W power supply - 32gb RAM - M2 Discs I know a lot of other people have similar problems, But I don't even have specifics. It just happens randomly without any erros to try and debug. Last bumped on Nov 14, 2024, 6:39:29 AM
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Same here ! I have never had that before, the game crashed 5-6 times in barely 2 hours for me. When I say crash, the game just terminates brutally.
I have an Intel Core i9-13900 with 64 gigs of ram and a RTX 4090. | |
same for me, crash after crash i9 13900k with RTX 4090, is this an issue with the hardware/software for this components?
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I have investigated even futher, and it seens to me that its a driver issue. GGG has made some kind of change to how they operate. But since there are no logs or error messages to go on, its really hard to tell. Im reseting my whole PC as of now to see if that will resolve the issue. I will also try to test it on my work laptop that is quite powerful, just need to run down to the office to fetch it. Will get back to you and see if its playable on that
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Same. Also 3rd ascendency Izaro (at the legue start it was 3rd stage of 1st ascendancy) crashes my game at 100% rate. Win 10 + AMD 5900x + 32GB RAM + RX 7900GRE; no overclocks/undervolts. Latest graphical drivers.
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Same here probably every time crashed when portal back to town , and the game freeze and crashed without any reason , hope they soon to fix it.
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I am also struggling with crashes this league, every 2-5 zone changes or a tele back to town or between multiple towns often crashes the game for me, no other game has been an issue for me in the 7 months now that I've had my pc upgrade.
Running on any graphic setting seems to make no difference on the crashing except DX11 which just crashes the game within 10 seconds of booting. Vulkan and DX12 works as aforementioned; 2-5 zones or town portal i9 14900k 2080ti 32gb ram @6400 MT/s Game is located on a half year old m.2 ssd The pc should not be the issue, maybe some driver is at fault | |
Most of my crashes that I get the error for tend to relate to various MTX's (Goblin Band, EyrieFalcon, MarauderMirage) and some NPC rigs failing to decompress/unpack properly. I will usually get something regarding the rig file being unable to unpack an animation.
Right now I'm fighting Imperial Fields in A8 telling me it failed to load a Bull rig animation under MONSTERS. There is definitely something going on with the game rendering files on demand, failing to do so and just force quitting. Last edited by MistwineXJ9 on Jul 27, 2024, 4:59:05 PM
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I have had this issue since mid last league. A record 18 times yesterday of crashing on load before I could get in once. Rarely it crashes on map entry, therefore eating a portal. 99% of the time its when I'm going to a public zone like a town or someones hideout.
Also with a similar config like everyone here, i9-13900K and on a 4090. I just don't understand why this issue isn't acknowledged whatsoever when it's so widespread amongst people with high end PCs. It's just PoE as well, no other game I have has this behavior. Last edited by obake1 on Jul 27, 2024, 5:20:49 PM
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So I was able to run it on my work laptop without any crashes for 3-4 hours.
So my conclusion is that some hardware or drivers for specific hardware is the cause. But since it has been working fine for all of us before, it must be code related or software/driver related on GGG's side. One other possible cause could be that my laptop runs on Windows 11, while the stationary runs on Windows 10. Laptop specs: Dell xps 15" custom Intel I9 14th gen Nvidia 3060TI (laptop version) 64gb ram M2 disc Windows 11 |