Increased Item Quantity mod gets removed every time with recombinators

+1
Since recombinators now consider mod weight, IQ mod removed is a natural outcome. Legacy mods have no weight.
what the F*CK?!
"
MonaHuna wrote:
Since recombinators now consider mod weight, IQ mod removed is a natural outcome. Legacy mods have no weight.


If this is true i hope they change this.
+1

Hopefully this is an unintended effect on recombinators and gets reversed or fixed.
meow
you are using legacy recombinator currecy or the new recombinator ?


They pretty sure nerfed recombinator so that it is not a bug.


Just too A*hole that it is not mentioned in patch notes, and only briefly via youtube
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+1
Same problem here!
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Personal experience in Standard

I can confirm few things. I managed to sucessfully recomb some fractured mods

1. 100 Global Defences + Fire cannot be penetrated on Vaal Regalia on second try

2. +1 Power charge and 10% phys as chaos on Hubris helmet

In both cases base type never changed, recombed both regalias on first, both hubris' in the second.

Now, there are others i failed. Consistently which made me think there's a bug.

When you use new bases like necrotic armour and twilight regalia you will never save the fractured mod if recomb chooses the new base

Lost 100% global on both necrotic and twilight

Lost 34% Spell suppression 7-8 times when game chose necrotic or twilight.

So far after using 20ish recombs ive never managed to successfully recomb a legacy 100% GD or 34% SS on new items. We maybe should keep them in stash while waiting for a confirmation from GGG.
Last edited by Fistaniderya on Jul 31, 2024, 4:54:43 AM
Bump. This has to be unintended... There was no mention of legacy recombinators being nerfed and the whole purpose of standard is to experiment with interesting combos. I'll likely be put off from playing if this is not fixed

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