I like the season ... and quit anyway

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Pichû wrote:
Hey there,

I hope I checked out the correct character. Disclaimer: I am not a pro, just somebody with basic enough knowledge to follow a guide.

What I saw, you maybe misunderstood how resistances are working. You have 80 max cap correct, but you have to reach this cap in order to take effect with your gear.

Your gear has almost no resistances, especially cold and lightning. Get gear with those resistances and you should be fine for the beginning!


Chieftain gets "your fire resists are added to your cold/lightning at 50% value" so he definitely has enough resists to get res capped.

The big thing here is glancing blows. It's definitely the thing that is killing him. Zero defensive layers for damage mitigation or recovery on block. Not a chance in hell to survive anything with that combination. No defensive auras, no guard skills, no recovery on block. Only 3 endurance charges. Another case of someone not understanding exactly how bad "you take 35% of damage from every hit" is as a mechanic if you don't mitigate it.
Glancing Blows is especially tricky. Without recovery on block, it actually results in taking more damage than without it.
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Alopex81 wrote:
Idk how to put it: i would like to play this season but i quit and uninstalled (looking foward to PoE2 though), for the same reason i never made it to lvl 100 (and i played since beta ... with some gaps) >>> hitting the floor - either too fast, too much and/or without any "warning" or out of nowhere.

I tried melee this time (firste time past campaign). Selfmade build (on the fly) as Earthshatter/Smashing Fist Chieftain (it worked and was fun). It went down OK - until i frequently got annihilated at T1 white maps. I had res capped close to 80%, almost 4k HP, capped attack/spell block (with glancing blows), ok-ish armor and meh chaos res by the point i got to endgame. Never before did i had issues transitioning to mapping. I saw myself dieing at the beginning of endgame (which is frustrating on its own) and got PoE PTSD by imagining the rest of endgame progression. In the end it will get me anyway: you cant really see whats goin on the screen and you just die whithout knowing how and why.

The most fun i had with my last take as Forbidden Rite Juggernaut. He was basically immortal ... until he wasnt. 10k hp (5k effective whith Petrified Blood), 4.5 k effective HP reg per sec, 5 "perma" endurance charges, 40k armor all res capped + all ele flasks looped indefinetly - and he still got bonked by some random mobs from time to time. Why is this game this way? It is so annoying and frustrating in combination with the XP pentalty.

You cant read the situation with random rare/elite mobs and the clusterfck goin on on the screen, to prevent dieing effectivly. Some people and some builds can, or they dont mind. I cant, and i mind - and so i quit ... and still want to play (because everything else is really good).

I do hope things will get better with PoE2 ...



ultimately you'll have to actually learn the game, that will still be the same with POE2.
You have 3600 life
-24% chaos resistance

This gives you a max physical hit taken of 4900
and a max chaos hit taken of 2900

You're using 3 life and 2 mana flasks...
You've gone full block but have no sustain from block


This is on a build that requires you to facetank to be able to use your main damage dealing skill in crushing fist which I doubt is supposed to be used a mani skill, especially since you haven't invested in it on the tree.

Your only movement skill is leap slam, with no attack speed so that will be miserable, you could use frost blink so you can actually dodge incoming fire or actually get to where you need to be to damage something since you're melee

I'm sure you're slow as hell and out of mana all the time

You can either follow someones build guide so you can actually play the game without thinking its the games fault, or continue having a bad time?

Like it or not this is a game about accountability, so I'm giving you some lol


Last edited by eversorgod on Jul 30, 2024, 10:32:31 AM
I forgot to mention that it seems that you forgot to upgrade your flasks from normal? come on dude
I came back this league and was having fun until I hit a wall. POE will never be better than Harvest League, always a little worse with each major update. It was the major turning point in their development where they realized what their game turned into, and they didn't like it, then promptly turned around back to towards 2012. Their ideology and balancing is so messed up that I won't bother even trying POE 2 despite my excitement of actual action combat mechanics (WASD vs point and click to move).

Today, I rage quit when I found out the hard way that map mechanics were nerfed by obfuscated scaling of difficulty when you spec into them. Of course when you make a mistake trying things out, you are punished because of the lack of currency drops to undo those decisions. Game felt awful to play, and so I stop playing when it feels bad. As simple as that. I think it's because POE is only designed for one play style and I don't fall into the play style, therefore I get punished playing how I like.

That being said, I actually like the newest league, and have no negative thoughts about it. But I didn't get to unlock everything or max out the town. For those that enjoy the league, have fun, because this will probably the best version it will ever be, knowing how GGG handles balancing.
Hitting maps is meant to be a build's efficacy check. It's a slap in the face and is absolutely required to either motivate or deter progression. I remember going through this exact thing back in 2013 and thinking, "wtf!? Why do I keep getting slapped around?". Here I am still (although infrequently) playing in 2024.

People used to farm docks, now they can farm several areas above level 60 for the chaos recipe. Buy some leveling uniques, or low level rares and take it from there.

This game isn't for everyone though that's for sure.
I'm struggling to come up with new goals to keep me playing this game.
Im glad GGG is making a attempt at a good League it shows commitment to the player base and that they still like money =). That said Im saving myself for PoE2 its the game I want to play, I want to see what they learned and made better in PoE2. So while Im watching from the side lines playing other games , Im cheering for GGG to HURRY UP AND RELEASE POE2 for the love of god how many years already!
It all comes down to what each player want the game to be.

As I've read through the thread, it seems like you have not ascended through the lab, you don't have proper flasks and your gear is sub-par. These are all very powerful layers of power, defense and offense. Did you also say you're missing skill points from quests?

And that brings me to my first sentence: Do you want a game where you can just breeze through the endgame without having to think about the tools that the game is asking you to utilize? Or to learn new mechanics that lets you progress? Or do you want a game that is challenging you, forcing/encouraging you to improve your character to take the next step(s)?

Should the game do a better job at telling you what's required of you? Probably, but you can also say that dying (repeatedly) is telling you that you are not where you're supposed to be in terms of gear, skill or build choices. You mention PoE 2, and that game will probably have better in game tools to guide you (as it should). But I wouldn't take for granted that the game will be 'easier' than PoE 1 in any way, shape or form.

Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
I agree with all the advice given. That being said the devs took a sledge hammer to the game, and it appears to be over tuned with a shit ton of stuff not working as before. Drops are poop. Did they by any chance tune it towards having the league mechanic be better and regular game play not so much?
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lyonsfox wrote:

Today, I rage quit when I found out the hard way that map mechanics were nerfed by obfuscated scaling of difficulty when you spec into them. Of course when you make a mistake trying things out, you are punished because of the lack of currency drops to undo those decisions. Game felt awful to play, and so I stop playing when it feels bad. As simple as that. I think it's because POE is only designed for one play style and I don't fall into the play style, therefore I get punished playing how I like.


Er, could you elaborate on what map mechanics were nerfed and how? I was thinking about what to do with 3rd atlas tree.
8 mod maps are the new alch and go.

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