3.25 Heist Feedback [VERY LONG]
I am rarely commentiiiing at all. But thiis post is full of awesomeness, so it should reach the devs. Very good points.
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Damn, my heist complain explain problem post got ignored but this brings up the same problems and it blew up
Regardless +1 feels shit running bp and seeing dupes all the time. I like player choice in the type of end mission rewards. Why would i not KNOW what im trying to steal? If i didnt then why would i be trying to steal it in the first place. smh my head makes no sense. Merging it feels ass, i get the goal seems to be homogenizing everything so its all easier to sell in bulk. In that case remove ilvl and locations from the blueprint itself, have the bases all white and let us pick and choose all this at the planning table. That way you could sell blueprints at the currency exchange, same way maps are being done in poe2. Offload all the custom stuff off the blueprint item and onload it onto the planning blueprint section. ilvl scales with player level OR just give us a difficulty slider that makes it cost more/less, maybe something else? Then give us the choice of what are we trying to steal and where? You choose a location you select the reward type for the end Different locations are weighted for different specific types in those areas Same way kingsmarch trading gives deterministic results for ports you trade at and what u trade with. Also make it all bloody cost gold. Merge kingsmarch with heist for the love of god. Remove rogue markers, make gold come from contracts, make gold drop from smugglers stash. Heist feel kinda good then yes? Have gold from outside sources just... more from heist related things |
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