Game is turning into a glass cannon only builds
Hard agree with every part of that rant. Everything that came after Uber Elder was worse, that encounter is the peak of boss design in this game by a landslide.
I think GGG moving to "not so fun" boss designs is a matter of powercreep. Bosses that attack you while not invulnerable and that have add phases to keep your flask up will just get trivialized by the absurd amounts of damage players can get and GGG doesn't want to fix that or is, understandably i guess, afraid of doing so for the backlash it might yield. There is a similar trend with t17 maps. Aside from build bricking mods the most dangerous thing about those maps are area effects. Volatile cores, eater spheres, exarch/sirus ground degens, instabile tentacle fiends etc. As a rule of thumb, the most dangerous stuff isn't the monsters, it's the shit they leave behind while dying. It's not an issue per se but it feels a little weird design wise. You'd suspect to fight monsters in an ARPG but then monsters are the least threatening thing around... |
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" Unless they have proximity shield |
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" Because some people only seem to have fun with characters that one-shot everything and never die. They dislike any other aspect of the game, and if they could they would just buy an off-the-shelf character and play that. | |
" I play melee like 80% of the time so i couldn't care less. |
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" If you can hoard that much mirrors, why not use them? That's literally the point of the game too, to get the best gear, not to do your best Jeff Bezos impression. Ruthless should be [Removed by Support].
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" No Mash the clean
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" To be fair it's a good approach as this sort of system has been proven as good across many games even in different games genres with the normal fights being just a "learn the fight" tutorial mode and Ubers being the real rewarding content. You can always work your way up to if you want to make your build even more busted with the Uber exclusive drops but those are often not mandatory. I feel like they should top it up even more and make Uber related challenges and loot a solo achievement to encourage more players to get to the level of either skill or character power to run the content themselves instead of buying challenges or Uber exclusive loot all over again. Flames and madness. I'm so glad I didn't miss the fun.
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" What even is this response...and reasoning either?? Pigeon hole you into x builds.... you mean proper ones? Endgame exclusive drops hoarded by few who got there first.... you mean like every league that has ever existed? Ubers are ran and can be ran by anyone, dedicated boss runners have "pigeon holed" builds that are already designed for them.... Boss running builds arent designed to kill the uber and thats it, they are designed to run them repeatedly. Noone is struggling to kill an uber boss a single time because their build isnt designed for bossing. Thats just a skill/gear issue check. Aka not a proper build or skill issue. What build cant do uber bosses since you brought it up? Mash the clean Last edited by Mashgesture on Sep 1, 2024, 3:52:06 PM
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I am an atypical glass cannon.
I have done a similar build with minor variation for over a dozen leagues. pure ev, pure es, hybrid ev/es. all sorts of minor variations on my own design. this league? i am less deadly, and a lot more tanky. where once i had 5 to 5.5k ehp, I have close to 6k where once I had 37 evade chance I have 43. the league is still early. when I say I had 5.5 ehp. that was at endgame. I have 5.8 now. where once i had 37 evade chance at end of league, I have 43 now. now. **(UPDATE, just bought a decent 6l for 3 divs, now have 6.3k ehp and 50% evade.... nice...no change to dps.) ** **(second update. just rolled eater and exarch mods. now have 6900 ehp A RECORD FOR MY BUILD.) I expect to exceed 45% evade and 6k ehp easily while maintaining the EXACT SAME dps as previous versions of the build. this patch has increased the tankyness of my glass cannon! it has not increased its damage. I am haveing far less trouble leveling up. Last edited by AgnosiousD on Sep 1, 2024, 8:36:38 PM
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If you take a thousand otherwise functioning builds and filter out the ones incapable of doing ubers how many are going to be left?
Who would this reduction in build variety benefit exactly? How would "if you want all challenges you must choose from even lesser build pool" make the game more fun? I think ubers having exclusive drops has done enough damage to build variety already and BaumisMagicalWorld is completely right in his analysis. When fallacious arguments aren't convincing comes the biased moderation. Last edited by Bosscannon on Sep 2, 2024, 2:22:33 AM
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