Best Equipment I've ever had - Dmg feels underwhelming - what's a possible Chaos-Reskill?
What do you think they should do with wither?
Last edited by Belegur85 on Sep 22, 2024, 7:14:50 AM
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ideally restore its role but if that is too much work just remove it and buff the base damage to compensate.
I can't actually think of a single good use case for current wither, its either broken, irrelevant or restrictive. Simplest analogy is if every skill was balanced around 50% shock, suddenly you have to either do huge hits, stack ailment effect or be an elementalist. Last edited by Draegnarrr on Sep 22, 2024, 9:26:08 AM
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" fixed the gems now. Dmg more than doubled. -.- I took Lifetap cause I have severe manareg problems on this build, I think that was the initial reason from the beginning. I will see how it's working out later... |
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btw how does this transfigured ED gem work? It does oneshot kill me, or something? I had the rare option after lab and didnt know what to do, so I took Contagion -.-
Last edited by DontBeAMaybe on Sep 22, 2024, 6:09:02 PM
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Yeah I'm not that familiar which is why I'm interested. I see the point your making about it making it hard to balance chaos damage.
What was the change they made exactly? I was using whither on a venom gyre build last league. I found that the wither step skill seemed to have some design flaws which they'd changed at some point for some reason. Particularly relating to elusive. I ended up getting it off a totem and megalomaniac jewel, which worked pretty well, but also think it's no longer possible with changes to totems. Last edited by Belegur85 on Sep 22, 2024, 10:39:28 PM
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" You are totally right, my bad....was operating on very little sleep and made some classic mistakes. No vicious projectiles, and the unnerve I guess only affects the hit part. Legit question though: since modifiers to spell damage increase DoT damage specifically for ED, then shouldn't unnerve also work? Causing the enemy to take increased spell damage which then increases the dot damage taken, or that could be wrong. But the awakened gems and lvl 21 stuff is all true. |
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" Wiki says it won't, I think it's only direct spell damage modifiers. " | |
" To my knowledge, it doesn't work on the dot. That one should only count as chaos damage over time, whereas the initial hit is chaos projectile spell damage. Basically, while spell damage modifiers affect it, it isn't technically spell damage. And since it's not spell damage the monsters are taking, unnerve won't boost it. I make dumb builds, therefore I am.
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^yepyepyep all true, and should have known that. But I'm not a huge fan of DoT so some of the more minute details sometimes escape me.
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There is a hit component, so the unnerve should still work on that, just might not be efficient if a large amount of damage is coming from the DOT. I think in the POB about 90% of the damage is DOT.
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