Chris Wilson is a genius who couldn't...
" I was designing the schematics of the new skills and this thought with what's in the video got here by accident. Yeah- of course damage has nothing to do with MTX- my mistake. |
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I can understand how this business model has served GGG well, but it's still annoying that looks don't follow function, especially in a game that is so much about loot !
The worst is probably how some uniques weirdly don't even have their own model in the game, despite one clearly have been made for their item icon. And yes, it would be great if affixes (and enchantments) changed the look of the base item (something that Diablo 2 already had somewhat with socketed gems changing their colour). (Note that this doesn't mean you can't have those as paid cosmetics, or paid cosmetics turning up the intensity of these effects.) |
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This game has zero visual clarity immediately right from the first zone of twilight strand, in which the map is dark/gloomy occupied by dark/gloomy monsters shooting dark/gloomy projectiles.
99% of environments and encounter have no contrast. If you paused the game 99%+ of the time in combat, you couldn't just look at the screen and in a split second identify everything relevant going on. That's a critical aspect of ARPGs, especially if not IMMEDIATELY identifying relevant visual information gets you killed. I've seen numerous noob/beginner POE playthrough videos where people are dying constantly in act 1. You know their complaints? - I can't see anything - What is hitting me? - I don't know what's killing me - There's a monster right beside me? where? When I'm facerolling T16 these days, I don't try to identify monsters or rares/magics because that's impossible. I try to discern some movement coming and then point my attack skills in the general direction. If I spent more time trying to figure out what is happening and approaching, I'd be dead already. Last edited by mnieradko on Oct 12, 2024, 2:35:14 PM
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