recomb help - clueless

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TRPV1 wrote:
I'm still sorta clueless.

I want to add the hybrid T1/T2 flat AR/EV prefix on this chest:
Its not possible to cost-efficiently "add" an affix to an item like that. While you can try to yolo-recombine rare items and this can succeed with luck. The meta (which agrees with my personal experience) is to start from the bottom up with items with few good affixes. Usually those items are Alt-crafted.

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TRPV1 wrote:

I have numerious items with the desired mod (rare ones, with 4-6 mods), and also a lot worries about the result and how to,
If you only care about the prefixes then you can use the method described above here. You can use a fitting rare item, it must have no unwanted prefixes and enough slots to do the meta-modding. You need to metamod-fill both items so that all open prefix slots are filled with exclusive mods and there are exclusive suffixes too.
Alternately you can try the simple 30% approach in which case the other item must have 2 wanted and no unwanted prefixes. You must not add crafted prefixes to either item in this case.
Neither method has good odds, its the same here as above with OP - you always have only <45% chance to get 3 desired prefixes.
If you only care about prefixes then the Alt-roll approach used by OP is good for getting complementing piece to recombine with.

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TRPV1 wrote:
don't want to loose/brick the item.
You always have a 50% chance to lose the item. Affixes can be guaranteed to some degree but items cant be guaranteed. In addition to that the armour base values are always rerolled even if you keep the desired base.
No wonder it's lost, it's in the middle of the jungle!
ive read that reddit guide but it s so complicated, also contains terms i dont know what it means. Poewiki is slightly more helpful but i still dont understand a base idea.

how many p/s to keep on each side to get what i want? should affixes be duplicates? do i add crafted filler affixes or not?
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Sergykid wrote:
ive read that reddit guide but it s so complicated, also contains terms i dont know what it means.
If there are terms you dont understand you can try asking here.

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Sergykid wrote:
how many p/s to keep on each side to get what i want? should affixes be duplicates? do i add crafted filler affixes or not?
All those questions have the exact same answer: "It depends." It depends on what you have to work with and what you want to achieve.
No wonder it's lost, it's in the middle of the jungle!
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Zrevnur wrote:
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TRPV1 wrote:
I'm still sorta clueless.

I want to add the hybrid T1/T2 flat AR/EV prefix on this chest:
Its not possible to cost-efficiently "add" an affix to an item like that.
...

Thanks for clarification, this is what i was thinking about the matter.
I guess i've to yolo exalt if i really want an additional prefix.
relax - it's just ones and zeros!
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Zrevnur wrote:
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Sergykid wrote:
ive read that reddit guide but it s so complicated, also contains terms i dont know what it means.
If there are terms you dont understand you can try asking here.

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Sergykid wrote:
how many p/s to keep on each side to get what i want? should affixes be duplicates? do i add crafted filler affixes or not?
All those questions have the exact same answer: "It depends." It depends on what you have to work with and what you want to achieve.


what is multimod? multiple affixes? isnt this default on a recombd item, need a term for it?

as for example, let's take a simple helmet 5 affixes with one open for craft. Using alt regal let's say my target is life and armor prefixes, str dex chaos res suffixes. What bases i get?
helmet1 life str dex, helmet2 armor str chaos res?
what do i do to guarantee or get highest chance for 5 affixes?
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Sergykid wrote:
what is multimod? multiple affixes? isnt this default on a recombd item, need a term for it?
"Multimod" means the crafted mod "Can have up to 3 Crafted Modifiers".
You can experiment with it on this site under 'Emulator': https://www.craftofexile.com/

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Sergykid wrote:
as for example, let's take a simple helmet 5 affixes with one open for craft. Using alt regal let's say my target is life and armor prefixes, str dex chaos res suffixes. What bases i get?
Not sure what you mean with the "What bases i get?" question. Both bases always have a 50% chance to be picked in recombination.

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Sergykid wrote:
helmet1 life str dex, helmet2 armor str chaos res?
what do i do to guarantee or get highest chance for 5 affixes?
Normal way to do this here is to put "multimod" (see above) and 2 exclusive crafted mods on both helmets. Note that the 2 additional crafted mods MUST BE exclusive mods.
You then have 2 helmets with 6 affixes each. In sum you have 12 affixes.
If you do that then your odds to get 5 non-crafted affixes are ~42%.
If your starting pool has 3+ non-crafted different(*) prefixes and 3+ non-crafted different(*) suffixes then you can get better odds to get 5+ non-crafted affixes. But you can never guarantee it.

(*) Edit: They must be allowed to coexist on the item, not just be different.
(*) Edit 2: They also must be non-exclusive.
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur on Oct 12, 2024, 6:00:16 PM
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Zrevnur wrote:
Normal way to do this here is to put "multimod" (see above) and 2 exclusive crafted mods on both helmets. Note that the 2 additional crafted mods MUST BE exclusive mods.
You then have 2 helmets with 6 affixes each. In sum you have 12 affixes.
If you do that then your odds to get 5 non-crafted affixes are ~42%.
If your starting pool has 3+ non-crafted different(*) prefixes and 3+ non-crafted different(*) suffixes then you can get better odds to get 5+ non-crafted affixes. But you can never guarantee it.

(*) Edit: They must be allowed to coexist on the item, not just be different.
(*) Edit 2: They also must be non-exclusive.


Thanks for help so far, still cloudy and complicated but a bit better.
why isnt it called "multicraft" then, it's more intuitive and self explanatory.
so after i regal two different helmets to sum up the five affixes i want, i craft on each two "of the order" or something. That costs a few divs and with a 42% chance ill prob have to risk an exalt to fill an unpicked spot. Maybe i can get the result with essence spam in this cost?
and if i craft just one exclusive mod on each, cant i get the same result with a decent chance? helmet1 life armor str and an exclusive craft, helmet2 life dex chaos res and an exclusive craft. Or something like this. Whats the chance to get it or is it worth the cost to chance ratio in this case.
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Sergykid wrote:
so after i regal two different helmets to sum up the five affixes i want,
If the bases are cheap you can also use recombination - starting with a single desired affix and recombinating up to 3 desired affixes. Thats what I did and often this is (potentially much) cheaper. Only works well if bases are cheap though. Note that you can "uplevel" bases with recombinator if base level is an issue.

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Sergykid wrote:
i craft on each two "of the order" or something. That costs a few divs
Yes, divs are not a big deal this league though. This is my SSF POV, in trade league divs should be even less of an issue. If you constantly send out cheap (I just do 30k value per boat) ships you will get sufficient Divine income.

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Sergykid wrote:
and with a 42% chance ill prob have to risk an exalt to fill an unpicked spot.
You can also use a 3-4 mod item (failed attempt) as one of the inputs for another attempt.

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Sergykid wrote:
Maybe i can get the result with essence spam in this cost?
No idea but in general recombs are much more powerful than Essences.

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Sergykid wrote:
and if i craft just one exclusive mod on each, cant i get the same result with a decent chance?
Not sure what you are trying to do here, is this with or without Essences? If you use Essences you need to understand whether the Essence mods you are using are exclusive mods or not, see the guide.

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Sergykid wrote:
helmet1 life armor str and an exclusive craft, helmet2 life dex chaos res and an exclusive craft.
Yes this works too but you have lower odds. The reason why the "gold standard" is to use "multicraft" is the effective lower cost. (Cost including time spent crafting for me.)

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Sergykid wrote:
Or something like this. Whats the chance to get it or is it worth the cost to chance ratio in this case.
Without adding exlusive mods: 5% chance to succeed.
Adding 2 exclusive suffix: worse.
Adding 2 exclusive prefix: worse.
Adding 1 exclusive prefix & 1 exclusive suffix: ~7.6% (*) chance to succeed.
"Succeed" meaning you get the 5 desired affixes and probably one crafted prefix.

(*) Calculation is a bit complicated. Its possible I made a mistake.


Edit: Fixed error: "Without adding exlusive mods: 4% chance to succeed." -> "Without adding exlusive mods: 5% chance to succeed."
No wonder it's lost, it's in the middle of the jungle!
Last edited by Zrevnur on Oct 16, 2024, 6:14:29 AM
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Zrevnur wrote:
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Sergykid wrote:
Maybe i can get the result with essence spam in this cost?
No idea but in general recombs are much more powerful than Essences.


how more powerful? essences can provide depending on item better stats or effects than t1 affixes.

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Zrevnur wrote:
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Sergykid wrote:
and if i craft just one exclusive mod on each, cant i get the same result with a decent chance?
Not sure what you are trying to do here, is this with or without Essences? If you use Essences you need to understand whether the Essence mods you are using are exclusive mods or not, see the guide.


i mean instead of paying divs to add 3 crafted mods, i add just one crafted mod normally, also being exclusive yes. So instead of an item with 3 affixes made with regal and 3 crafted mods, i make the regal 3 affixes item and one crafted mod.

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Zrevnur wrote:
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Sergykid wrote:
Or something like this. Whats the chance to get it or is it worth the cost to chance ratio in this case.
Without adding exlusive mods: 4% chance to succeed.
Adding 2 exclusive suffix: worse.
Adding 2 exclusive prefix: worse.
Adding 1 exclusive prefix & 1 exclusive suffix: ~7.6% (*) chance to succeed.
"Succeed" meaning you get the 5 desired affixes and probably one crafted prefix.

(*) Calculation is a bit complicated. Its possible I made a mistake.


i dont get it, if i dont craft exlusive mods on my regalled 3 affixes items, i have just 4% chance to get a 5 affixs item? and if i craft 3 affixes with multimod it gets worse?
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Sergykid wrote:
how more powerful? essences can provide depending on item better stats or effects than t1 affixes.
More powerful == you can get the item cheaper than with Essences. This doesnt work so well in all cases of course, in some cases Essences are better/cheaper. And yes, recombs cant give multiple exclusive mods as outcome like you can get with Essences + Fracture.
If you look at the gear of top Gauntlet players for example: There is no way they could have done that with Essences.

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Sergykid wrote:
i mean instead of paying divs to add 3 crafted mods, i add just one crafted mod normally, also being exclusive yes. So instead of an item with 3 affixes made with regal and 3 crafted mods, i make the regal 3 affixes item and one crafted mod.
Ok, thats what I assumed in the following.

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Sergykid wrote:
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Zrevnur wrote:
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Sergykid wrote:
Or something like this. Whats the chance to get it or is it worth the cost to chance ratio in this case.
Without adding exlusive mods: 4% chance to succeed.
Adding 2 exclusive suffix: worse.
Adding 2 exclusive prefix: worse.
Adding 1 exclusive prefix & 1 exclusive suffix: ~7.6% (*) chance to succeed.
"Succeed" meaning you get the 5 desired affixes and probably one crafted prefix.

(*) Calculation is a bit complicated. Its possible I made a mistake.


i dont get it, if i dont craft exlusive mods on my regalled 3 affixes items, i have just 4% chance to get a 5 affixs item?
Its 5% actually. And despite it being trivially easy to calculate I apparently messed it up. You can calculate it yourself also - look at the odds in the wiki https://www.poewiki.net/wiki/Recombinator : chance for 3 suffixes is 10%, chance for 2-3 prefixes is 50% => 0.1 * 0.5 = 0.05 chance to succeed.

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Sergykid wrote:
and if i craft 3 affixes with multimod it gets worse?
Misunderstanding. What I meant:

"Adding 2 exclusive suffix" := You add one exclusive suffix to one item and one exlusive suffix to the other item.

"Adding 1 exclusive prefix & 1 exclusive suffix" := You add one exclusive prefix to one item and one exclusive suffix to the other item.
No wonder it's lost, it's in the middle of the jungle!

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