Game freezes on loading screen
My theory might be correct as I've been able to play for 1 1/2 hours without a crash with CPU 0 and 1 disabled on the Path of Exile process. I just spam loaded like 30 waypoints on my map for 5 minutes and was not able to cause a freeze.
Could still just be a fluke though as I've been able to play for a couple hours without a freeze before. I gotta go to work now but maybe someone else can try to test it a bit more for me. Start Path of Exile and make sure Engine Multithreading is enabled -> Open Task Manager -> Click Details -> Right-click PathOfExile.exe or PathOfExileSteam.exe -> Click "Set affinity" -> Uncheck CPU 0 and 1 and click OK. Might be enough to just disable CPU 0, or disable CPU 16 or something, I haven't tested it extensively. | |
I've just accepted that this game has been a crashy game since I started years back, on console or pc it still crashes regularly. I have been told to turn my sound modules off, but meh I'll just deal with the crashes lol I don't want to play a game in silence. Once I restart after a crash I generally have to restart again a few times. I just get "POE Not Responding" While the gears start grinding and then they stop grinding. This is after I select my char and load to load into game. It's unfortunate because I'm a hardcore player and have opted out of hc because of this. I remember we had the same issue on PSN years back. HC was a crapshoot.
Last edited by CloudIVXX on Nov 12, 2024, 3:17:00 AM
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All right I got a game crash on a loading screen now but because I blocked 2 threads on the game I was able to still control my Windows and simply close the game. So it prevents the complete OS freezes at least.
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Thanks for this workaround. I tried it, immediately crashed on first load (lol) and can confirm - this way you can just kill PoE using task manager and avoid having to reboot your entire PC.
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Can confirm, disabling core 0 in task manager is working!
Just don't forget to do this every time you restart the game. |
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The problem seems to be related to AMD Ryzen processors.
It is currently unplayable - so I personally consider my return to the community unsuccessful. I am waiting for a patch. laptop details: AMD Ryzen 9 7940HS w/ Radeon 780M Graphics 4.00 GHz + RTX 4070 GPU. Fix this ;)) | |
" My Ryzen 9 5900x + 3080 are working perfectly fine on Windows 11 23H2 + nvidia driver 561.09 or if I load up 551.86. patch isn't going to fix your pc Mine doesn't need fixing ;)) Last edited by ps7ekken on Nov 13, 2024, 11:37:45 AM
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Having the same issues since Necro Settlers launch. Entire PC crashes on loading screen in windows mode and windowed full screen
Here is my rig info NVIDIA system information report created on: 11/13/2024 13:04:59 NVIDIA app version: 11.0.1.163 Operating system: Microsoft Windows 11 Home, Version 10.0.26100 DirectX runtime version: DirectX 12 Driver: Game Ready Driver - 566.14 - Tue Nov 12, 2024 CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz RAM: 32.0 GB Storage (3): SSD - 931.5 GB,SSD - 931.5 GB,+1 more Graphics card GPU processor: NVIDIA GeForce RTX 2080 Direct3D feature level: 12_1 CUDA cores: 2944 Graphics clock: 1710 MHz Resizable bar: No Memory data rate: 14.00 Gbps Memory interface: 256-bit Memory bandwidth: 448 GB/s Total available graphics memory: 24534 MB Dedicated video memory: 8192 MB GDDR6 System video memory: 0 MB Shared system memory: 16342 MB Video BIOS version: 90.04.23.00.1c IRQ: Not used Bus: PCI Express x8 Gen3 Device ID: 10DE 1E82 351019DA Part number: G180 0001 Display (1): AOC AG241QG4 Resolution: 2560 x 1440 (recommended) Refresh rate: 144 Hz Desktop color depth: Highest (32-bit) Display technology: G-SYNC Compatible HDCP: Supported | |
" I try this, unfortunately do not work for me :( And then the game still crash. (but i do not need the restart in this situation. Previously I did try reinstall the game > new drivers > old drivers > reinstall windows > @GGG please give us a solution . | |
" This workaround does not fix the game crashing. It fixes you having to reboot your entire machine when it does because you have at least one CPU thread that remains available to kill the game process and free up the other threads. |
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