Sanctum for Ascendancy Discussion POE2
" I never delved (no pun intended) too deep in the far endgame because I found it EXTREMELY boring... Yet I have played enough to know that (on the last few years at least) Lag spikes are only a problem on the first couple of days of a league. And I live in Brazil, with a far below average infrastructure. I literally remember only 1 disconnect on all those years for me. So My extrapolation is that it cannot be that common. |
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biggest W ever i will love to see deadeye player tiers when they come here to complain they cant do trial lmao
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" Why? Long range character with crowd control seems not specially harder in this game. Also from the trials they have shown seems we will have quite some control about how hard we want the trial to be . If you do not care for prizes except the ascendency I take they will not be very hard. First time I did the labyrithn I also died.. but as everyoen else soon I learned the mechanics and I take will be like that in POE2. |
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" No, you haven't played enough. That's the point. We are talking about Lab and Sanctum here, not some random campaign and early map runs. We are also not talking about some random lag spikes or disconnects in any of those, but about Trials specifically. It's clear you have never touched Sanctum, so please don't pretend you know better than the people who have. It also would be stupidly easy to disprove your statement with a quick Google search. [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI |
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" If you gonna be an ass,let me counter you with, I have developed software for likely longer than you have LIVED, including some large AAA MMOs. So I know how hard or easy is to solve that type of problem. You have very likely as little experience with networking and server development compared to me as I have on POE compared to you. So you should not pretend to know better what is a problem or not regarding this issue. Disconnects are disconnects and they are NOT technically different depending what map or phase of a game you are. The network and existence system si the SAME. Your argument has zero logic and technical base. If 500 H in campaign cause x% disconnect, the same will project for any other 500h in the future stages in the game. Last edited by Urza_Mechwalker#7393 on Nov 23, 2024, 7:32:59 AM
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" Except that is false... lol. And again, this isn't about disconnects. Try doing a no-hit Sanctum run, just 1 floor, and see how it goes. See how many tries you need. [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY
[3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI |
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" the original discussion was not about no hits. Was about disconnects and desyncs! The NO hit on POE 2 will be optional challenges. And no it is not false... Only a super super junior developer would make a backend that has a noticeable different failure rate based on the content that is being transmitted. Last edited by Urza_Mechwalker#7393 on Nov 23, 2024, 7:41:55 AM
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" .... Then why are you talking about a no hit run? Mash the clean
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" Was it now? This is what you replied to: " What do you think desync is? And this entire thread is about Sanctum and Trials. Just admit you are wrong and let's move on. This is the equivalent to me (in theory) complaining about Original Sin's pricing when I haven't even completed a full endgame Sanctum run once. Makes no damn sense. Edit: And to touch on your other point, you haven't even JUICED a red map once, so how would you know how laggy the game can get? You don't. [3.26] Poor Man's Ward Loop: https://youtu.be/9zC-Q6a_MwY [3.26] Shaper Beam Totems: https://youtu.be/soG0-Y2pDDo [3.26] Gorilla Pop: https://youtu.be/JYGmntfn1ho [3.25] Lazy Susie: https://youtu.be/VlcH6tIBzkg [3.25] The Unplayable Build: https://youtu.be/WlyVf34_TiI Last edited by BaumisMagicalWorld#0673 on Nov 23, 2024, 8:00:27 AM
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" This entire thread is about sanctum being a part of POE2 and it being for ascendancies. And many systems, play, being completely different for POE2 as well. And its during your progression and not even end game for ascendancies. So.... Why are you bringing up a no hit run for sanctum in POE1 as some sort of example? Mash the clean
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