25 Hours FOR 3/6 Acts? PLEASE let there be a way to speed that up on the 50. time...
The campaign is supposed to be dynamic in quests and similar. How much so remains to be seen.
END GAME. What even is that these days? It's supposed to be what you do when all other progression is near complete. Both GGG and this community have some weird concepts related to this. Why would I want progression to end and equally why would I want it to only actually start when I'm at endgame. They're both terrible. You're supposed to blend it together so it doesn't 'feel' like two different games. "Never trust floating women." -Officer Kirac
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" Then GGG needs to make campaign feel fun and rewarding. I can't speak for the PoE2 campaign since nobody has played it yet, but all of the enjoyable leagues and mechanics are in the endgame. You won't find Harvest in campaign, nor valuable beasts from Bestiary for example. As far as most players are concerned, any extra time spent in campaign is time wasted not farming currency to fund their build. Nevermind the more obvious things like high level item bases and mods. People have reason to believe that PoE2's campaign will likely suffer the same pitfalls and don't want to feel like they have to slog through it to get into what actually matters. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" You are simply wrong, irrefutably. The campaign will be fun and rewarding. People have played more campaign than you know. There are league mechanics in campaign. There are rewards tied to encounters which are optional throughout the entire campaign. You will be begging for them when you open your 1st map get wrecked and risk failing your next 3 maps and literally bricking your entire character. You wont be farming currency in PoE 2. Every currency will be raining upon you involved in basic crafting of items. The entire economy you use as a crutch to play the game wont exist in PoE 2. This is completely different from doing the garbage campaign in PoE 1 three times, or doing the 10 act campaign which is really 5 acts twice. Theres going to be a singular story, with bosses who are going to push your sht in, pop it out your mouth, and strangle you. You are going to want every bonus you can get. So much content no longer exists in PoE 2. You wont be farming guardian bases, shaper and uber bases, removed league content bases, etc etc. You wont be farming for mods as most of them now no longer exist in PoE 2. You wont be able to craft the same, the crafting is very different, emphasizing picking up loot, over crafting a base from scratch. There is so much different, so much you are assuming, and so much you are ignoring. None of us will be taking 50 hrs to beat a campaign. 3-5 hrs easily for an average player after playing the acts at least once, and even then you will still be significantly faster than actually new players. Chroniccomplainerreviews.wordpress.com
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Poe 1 campaign can be like 50 hours for new players.
Poe 2 campaign is 25h + less than that for 2nd difficulty. And it is time for new players. so PoE 2 should be shorter than Poe 1. "Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms." |
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As an SSF Only player since many Leagues by now, the Campaign is what makes me quit the league each time.
I find a new Weapon, Unique or a combination of a few which sounds so fun as a concept to try out. I do that for 5-8 per League (good fun league that is). I would do many more if the campaign wouldnt waste so much time. Its also really often the case that you need to play the campaign with something different as you plan to play. If we would need 3 Chars 90+, or heck, 95, for us to "skip" 90% of the campaign, I would be a happy camper already. The feeling of a Build not turning out good enough or simply being not fun to play to just find that out AFTER I ran the campaign again feels like.... well, s**t... The campaign doesnt respect my time as a player. Its a blockage to drag myself over to get to the stuff I wanna play. |
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" They certainly did it wrong for PoE1 over time. So much that we hit level 90+ and maps in hours. Most the time there's a starting range of levels in RPGs that sucks but PoE made it 1-90. Most modern RPGs make majority power about loot were it used to be levels. This is another flaw in the design. I'm not saying spending a day to level is good but trivializing levels isn't good either. There's plenty of old RPG where you could fight naked. Obviously you were better with gear but more than 50% of your potential was just the investment you put into playing and leveling. In Diablo 1 I could buy some random white items off Griswold go into Hell/Hell and punch enemies to death on a Warrior. I was much weaker but it could and sometimes needed to be done. I'm just saying there's a happy medium when it comes to a player's power which can directly relate to that feeling of progression. Long as a player has activities to do and feels like they're progressing they're not likely to bitch about whatever endgame is these days. "Never trust floating women." -Officer Kirac
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The problem ggg is trying to fix is the mindset of. "campaign is a waste of time" This mindset leads to people wanting campaign skips. This is something they are very against. The solution is the make the campaign take longer and feel useful.
Honestly the number 1 issue is the divines/hr frenzy that people seem to live and breathe. It makes you really wonder if d4 was doing the right thing by trying to make their game ssf. The problem with d/h is that people will cry if the most profitable strategy is boring. Rather than playing poe you are playing divines/hr simulator. |
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" Oh yeah 100%, d/h though is a player issue. Majority of players, for whatever reason, play the game this way. Its a mistake in my opinion, but to each their own. Any content, and I have seen so many ridiculous threads, that does not provide the most is considered dead. Blights dead Rituals dead Delves dead Heists dead Harby dead etc.. etc.. Apparently everything but "t17s with scarabs and juice" is dead, its a silly argument lol. But then you apply that same logic of optimal or best, to the build choice they run and the argument quickly falls apart. They know it too lol. Its inconsistent non-talking points that really has nothing for a response. Which is why I pushback and hope the devs do nothing about any of the t17 complaints seen so far. Mash the clean
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" You should not generally be running the campaign that many times each league if your focus is endgame progression, it's extremely inefficient. You should instead be focusing on progressing one character, maybe two or three at the most if each is specialized. Also, that being said, sometimes I do run that many characters through the campaign in a league, and quit playing them after maybe a map or two, but that's when I actually think it'll be fun to level a new character through the campaign, and am just doing it for the sake of doing so; if I hated the campaign as much as you seem to, I wouldn't do that. Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
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" Thats what I already do I ran content up to T17 in somewhat juiced for SSF. I dont really care for Ubers or Deep Delve. At some point there is only creating new builds. Something PoE is amazing in! Just the struggle of the campaign for each try is annoying^^ |
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