PoE2: One death in map and its bricked.

It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)
i wont be playing poe2 anytime soon, so idgaf personally

but to clear the confusion - you have ONE death per map. 6 portals for loot but only one death. unless in a party - then they can revive you

im sure for most core people around here it makes very little difference (unless the BS random deaths are on gauntlet levels). but POE2 is a new opening and they want to attract throngs of new players - including large % of casuals. i bet these casuals are going to be thrilled with this forced semi-hardcore mechanic :) esp these who picked fun but underperforming build/archetype and are now being mauled and their progression is hindered
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CroDanZ#1818 wrote:
It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)

It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it
Mash the clean
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CroDanZ#1818 wrote:
It's not after 1 death mate....You have 6 portals for every map, means after 6 deaths.

Simply don't juice maps that much if you have the feeling that your build can't handle it.....And every potato build will be able to run unjuiced maps without failing. ;)

It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


(Also for trading if you aren't SSF)
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It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


Oh, seems I've missed that infomation....Even better for me aswell. :)

As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^
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CroDanZ#1818 wrote:
"

It actually is one death they explained this already.


In mapping you have the extra portals for in and out loot storage but if you die the map closes.


I personally like it


Oh, seems I've missed that infomation....Even better for me aswell. :)

As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^


Oh absolutely new age gaming has been a blight on so many aspects of interaction. Having full written guides or asking a million questions was just not something you did.

Like I have a problem just with most trailers now a days a spoilers. Along with too much “early exclusive access” that you see in WoW where guilds know the entire raid before it’s released etc…

But you engaged with games much more, bonked around on your own, maybe you had some friends you’d meet up with to chat about it/ the kid with the PlayStation on the block it was much more discovery and punishing.

That’s why elden ring and souls like games are so successful I think. People are starting to realize they really hate all the hand holding and want what we got as kids or revisiting it.
Mash the clean
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.
Last edited by advena#6134 on Nov 29, 2024, 9:31:58 AM
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advena#6134 wrote:
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.


It was mentioned, but it's not actually true.

You have to fail 2 out of every 3 maps on average to actually block in your Atlas progression, and even if this happens you can just reset the entire thing. As long as you have or can trade for more waystones you can always keep running content. Actually bricking your Atlas and having to go all the way back to the end of act 3 and farm more tier 1 waystones requires players to fail map after map after map after map after map without ever having the maturity to STOP and fix the problems with their build and/or gameplay.

This really is not a problem, it's people freaking out over nothing (as is unfortunately the norm these days).
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advena#6134 wrote:
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.


Jonathan has confirmed in a post GGG Live interview that you can’t brick your atlas (it can be reset, but no specifics) but you can definitely break your chosen path.
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CroDanZ#1818 wrote:
"

As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^


I am 58, right there with you on that nostalgia.
My objection isn’t to the feature persay but to it being the default in a supposedly new friendly game on its easiest mode (softcore). Add it as an optional challenge and I’d be on it in seconds as I like the challenge.

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