PoE2: One death in map and its bricked.

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advena#6134 wrote:
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.


It was mentioned, but it's not actually true.

You have to fail 2 out of every 3 maps on average to actually block in your Atlas progression, and even if this happens you can just reset the entire thing. As long as you have or can trade for more waystones you can always keep running content. Actually bricking your Atlas and having to go all the way back to the end of act 3 and farm more tier 1 waystones requires players to fail map after map after map after map after map without ever having the maturity to STOP and fix the problems with their build and/or gameplay.

This really is not a problem, it's people freaking out over nothing (as is unfortunately the norm these days).
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advena#6134 wrote:
I dunno if this is already mentioned but it not just bricks map. It bricks atlas progression.

New players may even softlock themselves by bricking all early maps.


Jonathan has confirmed in a post GGG Live interview that you can’t brick your atlas (it can be reset, but no specifics) but you can definitely break your chosen path.
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CroDanZ#1818 wrote:
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As an old school gamer I'm all for punishments if I'm not prepared for a fight, either skill or gear vise.

I'm coming from a time where we were able to fall down the rope in Tomb Raider f.e. and not like nowdays where you can beat whole games simply by rolling your head over the keyboard (D4 is the best example here). ^^


I am 58, right there with you on that nostalgia.
My objection isn’t to the feature persay but to it being the default in a supposedly new friendly game on its easiest mode (softcore). Add it as an optional challenge and I’d be on it in seconds as I like the challenge.
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you haven't even tried it. relaaaaaaaaaaaaaax.

it's actually way better IMO. it will force you to be much more careful and tactical. more focused.

it allows GGG to make the game more fair, and have less dumb random deaths like in POE 1. if you die, you deserve it. go back and relevel and regear.
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you haven't even tried it. relaaaaaaaaaaaaaax.

it's actually way better IMO. it will force you to be much more careful and tactical. more focused.

it allows GGG to make the game more fair, and have less dumb random deaths like in POE 1. if you die, you deserve it. go back and relevel and regear.


You are 100% we haven’t tried it but it’s clear from what we have seen in GGG Live and interviews after that this will be a problem to new and less experienced players. That means player loses and that’s less revenue.

You are clearly a veteran player with many characters in current poe1 league alone, yet you think that (even if there not there in EA) that these ‘random’ deaths won’t show one day in the future. We both know better.

Finally, as per my last first post edit. Bosses reset on death, they have made a big deal about this, yet if we die and map bricks (whether it’s a boss map or not) then bosses only effectively reset in campaign which is when and where we are (and more so new players) learning. This is not good, bosses resetting should have value in both campaign and maps and with one portal the feature is redundant.

If anything it should be the reverse and not reset in campaigns but does reset in maps and we get 6 portals. I’d also (said many times) be very excited to see this ‘one portal’ as a selectable (like ssf) additional challenge mode, just not as default in the easiest mode of softcore.
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Last edited by Timbo Zero#8289 on Nov 29, 2024, 3:59:02 PM
I'm not concerned with GGGs revenue, how many players play, newbie retention rates etc. That's their internal issue. I'm concerned with the quality of the game and how it meets my own personal standards.

My point is simply this: chill on the critiques until you've tried the game. You might be pleasantly surprised. It's just a week away and your augment will have more merit if it's genuinely a problem during your play and you can give examples why it doesn't work.

If you play it, and the issue hurts your experience then by all means give your criticism. Right now it's just smoke in the wind (just like my opinion that it's an improvement).

Don't put too much energy into hypothetical arguments. Wait a week.


Yep it's a terrible idea and is beyond stupid.
~ Seph
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I'm not concerned with GGGs revenue, how many players play, newbie retention rates etc. That's their internal issue. I'm concerned with the quality of the game and how it meets my own personal standards.

My point is simply this: chill on the critiques until you've tried the game. You might be pleasantly surprised. It's just a week away and your augment will have more merit if it's genuinely a problem during your play and you can give examples why it doesn't work.

If you play it, and the issue hurts your experience then by all means give your criticism. Right now it's just smoke in the wind (just like my opinion that it's an improvement).

Don't put too much energy into hypothetical arguments. Wait a week.




I agree with you, it’s no way going to change before EA but I suspect this thread will take off in a big way once it arrives.
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sephrinx#7591 wrote:
Yep it's a terrible idea and is beyond stupid.


Mine or the one portal thing?
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AintCare#6513 wrote:
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you haven't even tried it. relaaaaaaaaaaaaaax.

it's actually way better IMO. it will force you to be much more careful and tactical. more focused.

it allows GGG to make the game more fair, and have less dumb random deaths like in POE 1. if you die, you deserve it. go back and relevel and regear.


this is sadly true. this mechanic is intended to reward precise execution of telegraphed moves, and punishes random interactions that require improvisation and creative approach. this is why soul games are very popular recently, and this is the crowd they want to expand to


An excellent point but I am not sure ‘souls-like’ is the target they’re aiming for. Guess we will find out.
If there are no random interactions of the ‘off screen death’ type I’m delighted, think we both know better and if not immediately they will arrive eventually.
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