POE 2: Class Gender Lock is a Step Backwards

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1453R#7804 wrote:
People aren't driven away by the lack of gender selection in PoE2. Or rather they ARE, but that's not what I meant when I said that.

People are instead driven away by eleven pages of hate-fueled bile in response to an innocent desire for a standard feature in many games.


You are so right :D. It is insane with how much passion and aggression people here are "arguing" against the gender change option.

I would love to see the option to play any character as a different gender as i really enjoy that. But it is for sure a big investment for GGG and that is actually the only reason that will decide if it is coming or not.

All these things about breaking lore or whatever are completely irrelevant because it is just fine.

And also guys, it is a forum, it is totally fine to ask for a feature without dropping the game or need to play something else :D.
www.twitch.tv/marloss_live
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1453R#7804 wrote:
People are instead driven away by eleven pages of hate-fueled bile in response to an innocent desire for a standard feature in many games.
Are these eleven pages of "hate-fueled bile" in the same room with us right now?
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1453R#7804 wrote:
People aren't driven away by the lack of gender selection in PoE2. Or rather they ARE, but that's not what I meant when I said that.

People are instead driven away by eleven pages of hate-fueled bile in response to an innocent desire for a standard feature in many games.


If stating obvious fact that its useless feature is hatefull for them im glad they are driven away by that.
Couldn't care less as long as the gameplay is good. That applies to every game across the board for me. Gameplay is king.

Although, you had to have known you'd receive pages of "hateful" replies though, surely? This is the internet...
I bounced off poe 1 after trying it for a solid 100 hours with my boyfriend back in 2018. The game was a bit too convoluted for me and finding that my character was bricked for endgame just made me quit.

I always disliked the gender lock in it and I am sad to see it continue in poe 2, happily the class I most look forward too is witch infernalist and then the sorceress. I always prefer to play as female when I can and I would have loved to have the option to play the other male classes as a female.

I understand the devs decided to prioritise their resources elsewhere, it's just a little odd to me in an RPG to be gender locked. It kinda reminds me of the korean cashgrab mmo's cause that's the only other games I have experienced similar in.

The game is looking much more approachable now though and I look forward to trying out the early access when it drops.
Blizzard made a huge deal about D4 characters being big and fat and promoted videos of crying streamers who were so ecstatic they could make characters that were big and fat ("they're just like me!") and now literally 0 people play barb or druid because they're weak classes. Very few people self insert in ARPGs.
I always play the opposite gender of my intended exile and then play as if it were the opposite the sexual assignment at its birth and then always use the gender-neutral bathroom at a half-squat position.

But in reality we're all just people who should really stop reproducing for a couple of generations anyway until this figures itself out and GGG gives us genital neutral characters
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Although, you had to have known you'd receive pages of "hateful" replies though, surely? This is the internet...


Maybe.

In this case, OP directly asked what we think, and if we think (s)he's overreacting. I don't see much hate in this thread, but a lot of opinions and angels/views. It should ALWAYS be room for discussions and opinions on a discussion forum.

But as I (and others) have said, it all boils down to GGG and what they want to do. In this case, they ended up not wanting to do it, which should be totally fine, all things considered. No matter if the decision is strictly based on priorities, budget or lore. Gender options are, in my honest opinion, a "want" and not a "need". Would it hurt the game? No. Would it add to the game? Sure, for some players. Would it affect gameplay? Not at all.

They decided not to do it. Fine. And if they decided to do it? Also fine.

Spoiler
We could also make a quick Google search and find out that a talented voice actor makes between $200-350 an hour. 12 classes, or 36 depending on Ascendancies having their own lines or not, and multiply that with the amount of hours spent for each actor. Then we also have post production and audio engineering, as well as implementing it to the game itself. Not to mention the amount of work going into making 12 new character models (36 depending on if Ascendancies have their own animation differences, which I doubt), hundreds of instances of 3D modeling armors and gear and maybe new animations. Are we breaking into the millions here? I don't know, but none of us do.

Anyhow, irrelevant, so I put it in a spoiler. But it's pretty easy to speculate on reason(s) as to why they decided against.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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1453R#7804 wrote:
The argument is not "anyone who disagrees with me is a jerk." The argument is "all the people who constantly argue against the inclusion of gender selection based on the idea that it'd somehow break the story or that it Fits GGG's Vision or such are being deliberately hypocritical." Because GGG gas no "Vision" where this matter is concerned, given the build freedom given us and the enormous pool of utterly immersion-shattering MTXes.

If they had no vision, maybe they shouldn't have made distinct characters in the first place? Just given us a single "Male" or "Female" model with minor customizations like "hair color" and "skin tone", and have us freely choose a starting point on the tree.

It would've worked, and it would've saved money in character design, modeling, voice acting, etc...but the game would've lost some of its charm in exchange.



It would be nice to have gender options, because with how many times we play through the game, any extra replayability counts. However, this is assuming that they have the same work put into them as the current options.



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1453R#7804 wrote:
Is it far too late for Grinding Gear to do this in 2? Yes. Sadly. Does that mean it's not worth doing? Absolutely not.

Are gender options worth wanting? Absolutely.

Are gender options worth doing? Unlike "wanting", "doing" requires money and time investments. How long would it take the value of doing to overcome the cost of doing? We don't have that information, but the people with that information decided not to include gender alternatives at launch.

Are gender options worth virtue signaling over? No, and that's why a thread like this is going to attract more negativity than other threads asking the same thing. The knee-jerk response to a thread title like "Class Gender Lock is a Step Backwards" should be "How is Class Gender Lock a step backwards from Class Gender Lock?"

Where do you draw the line between RPGs that need gender choices and RPGs that don't? Do you need a female character option for Black Myth: Wukong? Would you need a male version of Terra for a "modern" version of FF6?
There's no need for it. Diablo 2 didn't have it, PoE 1 didn't have it, PoE 2 doesn't need it. The character gender has very little to do with the story. Next you're gonna want
Spoiler
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