Path of Exile 2 - Ascendancy Classes in Early Access
The block ascendency branch seems quite weak true. While it works with shield lowered, the nerf affects even with shield up. SO it feels more a sidegrade.
The only 2 ascendencies that made me want to play them are Titan and The Witchhunter. I originally wanted to play a sorceress as my first character but the ascendencies look so unfun that I will skip her for now. |
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Please, I'm new to the game. I would like to know if after choosing an ascendancy and farming a lot in the game, I can put points in all the ascendancy skills or do I have to choose some skills over others? Thanks in advance.
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" One ascendency per character. |
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" 8 Points. You can get 4 big nodes at most. |
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" You will only have 8 ascendancy points so you can spend them on 4 small nodes and 4 big ones. |
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Wait, wasn't there a node for one of the monk's ascendancies where you basically had MoM? Am i crazy or did they gut it lol
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piupiupiu
wHaT a NiCe GuY!
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gemling legionare seems very stronk waiting for musk to make a buildguide...
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" This. Also I have to say I really hate the forced first 2 nodes just in general. Taking away 25% of your ascendancy choices does not feel good. If it was so mandatory just add it as a default of the class the way Last Epoch grants you some effects just for taking the class. Simple. And if people complain, do the same for every class. Give each a little something from their tree "for free" just for taking the class. It would feel more thematic for everyone anyway. Also, Gore Spike, is that max life or current life? The tooltip needs to be more specific. Bloodmage seems broken for group play, or minion play. If orbs only drop when you kill something, both minions and party members will drastically reduce the orbs you can generate as they're taking kills. Last edited by Arisilde#2465 on Dec 4, 2024, 8:26:06 AM
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Bravo
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